Occasional writer, often a nerd, living alone with CFS/ME.
Semi-professional #ttrpg muse and not a vampire.
LGBTQ+ folks are welcome and safe, phobes can get in the sea.
The harm is intentional. The more people who give up, the more money is saved.
The harm is intentional. The more people who give up, the more money is saved.
Why ask for their fucking contact details in the first place?
Why ask for their fucking contact details in the first place?
People's faces would light up at suddenly hearing it.
People's faces would light up at suddenly hearing it.
Much love, to you both. Give him a fuss and let him fuss you, for us.
Much love, to you both. Give him a fuss and let him fuss you, for us.
Sure, to be fair some groups love to be left on cliffhangers each week, but when you've seen so many "ok, Steve was about to be executed, but now Steve's not here" sessions, one learns to adapt.
Sure, to be fair some groups love to be left on cliffhangers each week, but when you've seen so many "ok, Steve was about to be executed, but now Steve's not here" sessions, one learns to adapt.
I did wonder if he'd peaked with "Diplomacy, but it's multiversal and there's time travel" as a board game, but I think he might be our hope for CNA.
I did wonder if he'd peaked with "Diplomacy, but it's multiversal and there's time travel" as a board game, but I think he might be our hope for CNA.
Same with SotWW.
You're already on the train, you can't get off, now put your nostalgia goggles in the fucking bin.
Same with SotWW.
You're already on the train, you can't get off, now put your nostalgia goggles in the fucking bin.
"But what if they're the healer?!" Stop playing games that put ALL the healing responsibilities on one person.
I'm begging you.
Stop.
"But what if they're the healer?!" Stop playing games that put ALL the healing responsibilities on one person.
I'm begging you.
Stop.
Without that luxury, in other games, the players can still burn some time or resources to muddle through, cursing the missing character who didn't make the rendezvous.
Without that luxury, in other games, the players can still burn some time or resources to muddle through, cursing the missing character who didn't make the rendezvous.
One thing I desperately try to do is not end a session mid scene. Yes, adventures are often going to go beyond one session, but I try to land on the end of an act.
With Star Trek Adventures, they're just not in the next act. If the character is vital...
One thing I desperately try to do is not end a session mid scene. Yes, adventures are often going to go beyond one session, but I try to land on the end of an act.
With Star Trek Adventures, they're just not in the next act. If the character is vital...