Samprisho
@samprisho.bsky.social
Game developer, I'm into writing, drawing, 3D Modeling, game design theory and programming.
I’m also into psych.
Currently use Godot as main game dev framework
Current project: https://bsky.app/profile/did:plc:os5dbl2jwwqehfw7pmq7np4q/feed/aaapmkzyo7hhg
I’m also into psych.
Currently use Godot as main game dev framework
Current project: https://bsky.app/profile/did:plc:os5dbl2jwwqehfw7pmq7np4q/feed/aaapmkzyo7hhg
I made this simple walk cycle for deno, probably not gonna use this for my game.
I didn't know what to do for my first animation, until I stumbled upon @doodley.org's video on animating walk cycles.
youtu.be/wgzQ2OmE2Ow?...
Not perfect, but it's a start, thanks Doodley!
#deno #blender #animation
I didn't know what to do for my first animation, until I stumbled upon @doodley.org's video on animating walk cycles.
youtu.be/wgzQ2OmE2Ow?...
Not perfect, but it's a start, thanks Doodley!
#deno #blender #animation
January 18, 2025 at 5:14 PM
I made this simple walk cycle for deno, probably not gonna use this for my game.
I didn't know what to do for my first animation, until I stumbled upon @doodley.org's video on animating walk cycles.
youtu.be/wgzQ2OmE2Ow?...
Not perfect, but it's a start, thanks Doodley!
#deno #blender #animation
I didn't know what to do for my first animation, until I stumbled upon @doodley.org's video on animating walk cycles.
youtu.be/wgzQ2OmE2Ow?...
Not perfect, but it's a start, thanks Doodley!
#deno #blender #animation
Studied up on IK rigs and animation in blender and made this idle animation for deno!
I haven't modeled the guns yet, I'll work on that next. After that, the enemy spawning system.
School's gonna start again, I miss my friends...huh...I've never said that before...
#deno #GameDev #blender #Godot
I haven't modeled the guns yet, I'll work on that next. After that, the enemy spawning system.
School's gonna start again, I miss my friends...huh...I've never said that before...
#deno #GameDev #blender #Godot
January 12, 2025 at 6:22 AM
What better place to start logging the programming of Duster Deno than the path system! The game is at it's core a side-scroller, so I needed a robust, modular system for arranging and attaching paths together. Luckily, that's what a doubly linked node is for!
#deno #godot
#deno #godot
January 3, 2025 at 11:51 PM