I added a new feature this week - the egg queue. It shows which eggs you're currently hatching, and the parents of each egg, if applicable. I capped it at 10 for now, but I might expand it if people want to see further ahead.
#GameDev #IndieDev #SoloDev #IndieGame
I added a new feature this week - the egg queue. It shows which eggs you're currently hatching, and the parents of each egg, if applicable. I capped it at 10 for now, but I might expand it if people want to see further ahead.
#GameDev #IndieDev #SoloDev #IndieGame
Been making great progress in the past week, but not much that shows in screenshots. I did finish an unlockable background selector, though. There will be real background images in the final version, but I did a color swap for now.
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Been making great progress in the past week, but not much that shows in screenshots. I did finish an unlockable background selector, though. There will be real background images in the final version, but I did a color swap for now.
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I'm finally getting underway with visible changes. The new screens aren't much to look at, but they are functional!
Well, sort of. The prestige menu does let you spend perk points, but the perks aren't implemented yet.
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I'm finally getting underway with visible changes. The new screens aren't much to look at, but they are functional!
Well, sort of. The prestige menu does let you spend perk points, but the perks aren't implemented yet.
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This time, I think I'll show off some of the new icons I made, and the palette swap shader I wrote.
Honestly, I think I should use a shader for the other color changes in the game. It's easier to do than I thought.
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This time, I think I'll show off some of the new icons I made, and the palette swap shader I wrote.
Honestly, I think I should use a shader for the other color changes in the game. It's easier to do than I thought.
#GameDev #IndieDev #SoloDev #IndieGame
All achievements currently added are implemented. There are more on the way, and some are impossible to get right now. But, the code is there for them.
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All achievements currently added are implemented. There are more on the way, and some are impossible to get right now. But, the code is there for them.
#GameDev #IndieDev #SoloDev #IndieGame
I added a "buy multiple" feature for incubators. When I did, I decided to clean up the breeding menu UI so that the button was more consistent with the other menus.
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I added a "buy multiple" feature for incubators. When I did, I decided to clean up the breeding menu UI so that the button was more consistent with the other menus.
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I'm actually ahead of schedule this month. But for now, I'll just show off the stats screen. It will have more added to it, but this is probably the version that will show up in the next patch.
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I'm actually ahead of schedule this month. But for now, I'll just show off the stats screen. It will have more added to it, but this is probably the version that will show up in the next patch.
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I really locked in on a new feature this week. There's a fully functional Morph Viewer, coming next patch. Now you can see what they look like after you discover them.
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I really locked in on a new feature this week. There's a fully functional Morph Viewer, coming next patch. Now you can see what they look like after you discover them.
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Not really a screenshot, as it's not in the game yet, but I'd say it counts. I finished a species that will be added to the game in the next round of new species. No preview on the colors because I haven't picked any out yet.
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Not really a screenshot, as it's not in the game yet, but I'd say it counts. I finished a species that will be added to the game in the next round of new species. No preview on the colors because I haven't picked any out yet.
#GameDev #IndieDev #SoloDev #IndieGame #Godot
This week, I did a small visual update to the morph selector in preparation for adding the collection menu in a later patch.
#IndieDev #GameDev #SoloDev #IndieGame
This week, I did a small visual update to the morph selector in preparation for adding the collection menu in a later patch.
#IndieDev #GameDev #SoloDev #IndieGame
This week I'm fine-tuning a new feature - temporary bonuses. While I can't show the effects in still images, I can show off the new icons.
I also updated the filter menu's art assets.
#GameDev #IndieGame #Godot #IndieDev #SoloDev
This week I'm fine-tuning a new feature - temporary bonuses. While I can't show the effects in still images, I can show off the new icons.
I also updated the filter menu's art assets.
#GameDev #IndieGame #Godot #IndieDev #SoloDev
#GameDev #IndieDev #SoloDev #Godot #IndieGame
#GameDev #IndieDev #SoloDev #Godot #IndieGame
Any Mega Man Legends fans out there?
Any Mega Man Legends fans out there?
I've been giving the menus a bit of a face lift. They're not all 100% complete, but we're getting there.
#GameDev #IndieDev #SoloDev #IndieGame #Godot
I've been giving the menus a bit of a face lift. They're not all 100% complete, but we're getting there.
#GameDev #IndieDev #SoloDev #IndieGame #Godot
I finished the creature designs for the alpha's release. So that's most of the art done!
#GameDev #IndieDev #SoloDev #IndieGame #Godot
I finished the creature designs for the alpha's release. So that's most of the art done!
#GameDev #IndieDev #SoloDev #IndieGame #Godot
Looks like I am a little behind on assets. We'll have to skip one species in the progression, but I'm sure I'll get it done eventually.
I may also do something with that third pattern.
Stripes aren't as easy as I thought they'd be.
Looks like I am a little behind on assets. We'll have to skip one species in the progression, but I'm sure I'll get it done eventually.
I may also do something with that third pattern.
Stripes aren't as easy as I thought they'd be.
I may end up running behind schedule on releasing the alpha version of my game for people to try. On the other hand, I am on-target with the art assets.
#GameDev #SoloDev #IndieDev #IndieGame
I may end up running behind schedule on releasing the alpha version of my game for people to try. On the other hand, I am on-target with the art assets.
#GameDev #SoloDev #IndieDev #IndieGame
I kind of want Idle Exotics to be a bit of a love letter to the reptile keeping hobby, as well as being an idle game.
I kind of want Idle Exotics to be a bit of a love letter to the reptile keeping hobby, as well as being an idle game.
Now that I'm starting to get the designs ready for the open alpha, I might as well share some of the ones I've finished.
A lot of these have been seen in some form in other screenshots, but I wanted to show off the updated patterns.
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Now that I'm starting to get the designs ready for the open alpha, I might as well share some of the ones I've finished.
A lot of these have been seen in some form in other screenshots, but I wanted to show off the updated patterns.
#GameDev #SoloDev #IndieDev #IndieGame
I added a convenience feature based on how players were playing my prototype. Now you don't have to make the same selections from a pop-up over and over again!
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I added a convenience feature based on how players were playing my prototype. Now you don't have to make the same selections from a pop-up over and over again!
#IndieGame #IndieDev #GameDev #SoloDev
The first is the Pacific Rim series! Yes, they did more than just 1 movie! I'm working on reading the comics when I have some free time.
The first is the Pacific Rim series! Yes, they did more than just 1 movie! I'm working on reading the comics when I have some free time.
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Day 20 - Custom Robo
(AKA Custom Robo Battle Revolution in Japan)
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Day 20 - Custom Robo
(AKA Custom Robo Battle Revolution in Japan)
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Day 19 - Golden Sun
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Day 19 - Golden Sun
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Day 18 - Folklore
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Day 18 - Folklore
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Day 17 - The Elder Scrolls III: Morrowind
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Day 17 - The Elder Scrolls III: Morrowind