Rusticorn
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rusticorn.bsky.social
Rusticorn
@rusticorn.bsky.social
Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast

Company: www.rustunit.com
Github: github.com/extrawurst
Reposted by Rusticorn
Game-ready and Rusty! ⚙️
Thanks to Stephan Dilly for making ECS approachable — blending cache-friendliness with simple data semantics.
#RustLab2025 @rustunit.com
November 4, 2025 at 3:15 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #10: Val helper functions - until we have BSN and a proper scene file format 🤞 building #Bevy UI is a lot of boilerplate so any shorthand helpers like this are a life saver #val0-17/#val-helper-functions" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#val-helper-functions #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 13, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #9: Per-Side UI Border Color - more UI love for #Bevy #UI #per0-17/#per-side-ui-border-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#per-side-ui-border-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 10, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #8: UI Gradiants is a big one! Already available as a crate and upstreamed now into #Bevy #ui-0-17/#ui-gradients" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#ui-gradients #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 9, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #7: TextBackgroundColor for subsections of your text rendering - just another small but great improvement for #Bevy #UI #text-17/#text-background-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text-background-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 8, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #6: Text Drop Shadows - sounds small but very welcome incremental improvement for #UX #text2d7/#text2d-drop-shadows" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text2d-drop-shadows #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 7, 2025 at 7:00 PM
See you there!
Learning Rust through ECS? Yes, please!
🕹️ @rustunit.com shows how Entity-Component-System libraries can make Rust feel like "easy mode"—thanks to cache-friendly performance and simpler data sharing semantics. Perfect for gamedevs and curious minds.
#rustlang #rustlab2025
October 7, 2025 at 3:03 PM
Reposted by Rusticorn
𝗕𝗲𝘃𝘆 𝟬.𝟭𝟳 𝗿𝗲𝗹𝗲𝗮𝘀𝗲 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀 #𝟱: 𝗥𝗲𝗳𝗹𝗲𝗰𝘁 𝗔𝘂𝘁𝗼 𝗥𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 𝗻𝗼𝘄 𝗺𝗮𝗸𝗲𝘀 𝗶𝘁 𝗲𝘃𝗲𝗻 𝗲𝗮𝘀𝗶𝗲𝗿 𝘁𝗼 𝗮𝗰𝗰𝗲𝘀𝘀 𝗮𝗹𝗹 𝗘𝗖𝗦 𝗱𝗮𝘁𝗮 𝗮𝘁 𝗿𝘂𝗻𝘁𝗶𝗺𝗲 - 𝗮 𝗴𝗼𝗱𝘀𝗲𝗻𝗱 𝗳𝗼𝗿 𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗻𝗴 𝗶𝗻 #𝗕𝗲𝘃𝘆 𝗵𝘁𝘁𝗽𝘀://𝗯𝗲𝘃𝘆.𝗼𝗿𝗴/𝗻𝗲𝘄𝘀/𝗯𝗲𝘃𝘆-𝟬-𝟭𝟳/#𝗿𝗲𝗳𝗹𝗲𝗰𝘁-𝗮𝘂𝘁𝗼-𝗿𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 #𝗿𝘂𝘀𝘁𝗹𝗮𝗻𝗴 #𝗴𝗮𝗺𝗲𝗱𝗲𝘃 🦀🎮 @bevy.bsky.social
October 6, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #4: ViewportNode - a UI node that makes it easy to render a specific camera into a UI image - very handy #viewportnodewportnode" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#viewportnode #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 3, 2025 at 8:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #3: Headless UI Widgets - the unstyled functionality of standard UI widgets ready to be skinned to match your game (like Button, Slider etc.) - #headless#headless-bevy-ui-widgets-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#headless-bevy-ui-widgets-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 2, 2025 at 8:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #2 - Light Textures also known a light cookies after we got already projected textures in Bevy 0.16 - #light17/#light-textures" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#light-textures #rustlang #gamedev 🦀🎮
October 1, 2025 at 8:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #1 - Feathers widget library the building blocks used for the upcoming Bevy Editor - #bevy-17/#bevy-feathers-widgets-for-tooling-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#bevy-feathers-widgets-for-tooling-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
September 30, 2025 at 8:04 PM
Awesome!
„What’s next - BSN“ yay!
bevy.org Bevy @bevy.org · Sep 30
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:47 PM
Reposted by Rusticorn
Did you miss our last virtual #Bevy meetup? Here are the recordings of the individual talks and the interesting panel discussion: https://www.youtube.com/playlist?list=PLbvvWoCXmXkIQgt14jQ0XcnFcP5JDGdU_ have a watch #rustlang #gamedev 🦀🎮
July 28, 2025 at 7:00 PM
Reposted by Rusticorn
Last week we held the 11th virtual #Bevy meetup - Give a big Thank You to our two awesome speakers from the Bevy community: Jan and Alix! If you have missed it checkout the recording on Youtube: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 6, 2025 at 8:01 PM
Reposted by Rusticorn
In our second talk in todays #Bevy meetup Alix tells us how they are using Bevy in production for Building Modeling at Metabuild: https://www.youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 3, 2025 at 5:39 PM
Reposted by Rusticorn
We are live for the 11th virtual #Bevy Meetup, join us now on YouTube: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 3, 2025 at 5:01 PM
Reposted by Rusticorn
Tomorrow 7pm CEST (24h from now) the 11th virtual #Bevy Meetup is going to be live-streamed on YouTube, don't miss it: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 2, 2025 at 5:00 PM
Reposted by Rusticorn
June 26, 2025 at 1:48 AM
Reposted by Rusticorn
It is time to mark it in your calendars: The next virtual #Bevy meetup: https://www.meetup.com/bevy-game-development/events/308463394 with two great speakers from the community sharing insights into their Bevy usage #rustlang #gamedev 🦀🎮 @bevy.bsky.social
June 13, 2025 at 9:27 AM
Reposted by Rusticorn
June 12, 2025 at 8:09 PM
Reposted by Rusticorn
The second talk of our last #Bevy meetup is also live on YouTube now - Tristan talks about his indie game "Greenfeet Haven" in his talk "From Zero to Demo" - https://www.youtube.com/watch?v=_FIDuLV0ZsA #rustlang #gamedev 🦀🎮 @bevy.bsky.social
June 10, 2025 at 5:00 PM
Reposted by Rusticorn
The recordings of our last #Bevy meetup are now cut and published on YouTube, if you have missed the last meetup, this is your chance to catch up with JPs presentation of his teams transition to a Bevy based engine: https://www.youtube.com/watch?v=cKSTCA-rc0Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
June 9, 2025 at 7:00 PM
Reposted by Rusticorn
I am beyond excited to see more and more progress on what is going to be the #Bevy editor: https://github.com/bevyengine/bevy_editor_prototypes #rustlang #gamedev 🦀🎮
June 6, 2025 at 5:30 PM
Reposted by Rusticorn
June 5, 2025 at 4:29 AM