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rufflesteivfik.bsky.social
rafateiv.gamedev 👾
@rufflesteivfik.bsky.social
🏴🏳️‍🌈🏳️‍⚧️🇵🇸🇧🇷 · 25 · Game developer making Ravenous Rhythm at @catgangprod.bsky.social
Both Razbuten and a LOT of the comments talk about how it "isn't entertaining" and that people wanna come home and relax.
But we shouldn't reduce games as a medium to "entertainment".If the experience and the story I want to tell has a time limit,then I should be able to represent that mechanically.
September 26, 2025 at 4:21 PM
While I agree that @razbuten.bsky.social should have adressed this point, my answer to the question "but what happens if you fail after 30 game hours???"

Then you fail. That's it. No way to come back, even though you had options. You failed, and the only way to get another ending is restarting.
September 26, 2025 at 4:18 PM
"but if there's a timer counting down, how am I going to have fun?!?!?!"

The whole point is that you can find how to have fun despite of it. There's overall more stress, but stress doesn't mean you can't have fun(more on that later)

Also fast travel should absolutely bring the timer down lol
September 26, 2025 at 3:24 PM
Other point that people brought up is that "timers are stressful".

Stress is used in every other part of game design in order to make the player make interesting decisions.

People always reacted like this to every "gamewide" design, like losing resources on death on DkS, so that's nothing new
September 26, 2025 at 3:20 PM
This is the most upvoted comment on the video, saying that people would "compulsively google before doing anything".

And like, ok? Who cares? If the person goes to google and spoil themselves the fun of the game just because of a mechanic that is a setback, they were going to do it anyway.
September 26, 2025 at 3:11 PM
The video talks about using time limits not only as a tool for game sections and mini-games, but for the whole game, being intrinsically linked to the narrative.

And that's great, because I'm always thinking in ways we could improve the medium, but people treat this like such a taboo
September 26, 2025 at 3:07 PM
does it still work with Shift+Mouse Wheel?
December 31, 2024 at 1:18 PM
to na mesma, pode levar o ano todo mas VOU LANÇAR ALGUMA COISA COMPLETA
December 26, 2024 at 8:00 PM
don't be embarrassed!! you have a lot of courage to put your art out there, and some of the greatest games we have today started with non professional art.
December 26, 2024 at 1:38 AM
neurodivergent gamedevs here!
December 23, 2024 at 9:32 AM
Alpha to me is basically: no stylized UI, really basic game assets, just enough so that you can test the game loop fully. it's a well-developed proof of concept, really
December 19, 2024 at 12:35 PM
wow, i just noticed I have a very different vision of what's the Alpha milestone than most developers.

Alpha: first playable prototype
Beta: vertical slice
Gold: fully released game
December 19, 2024 at 12:32 PM
Godot developer here! Not a lot of posts here yet tho
December 19, 2024 at 12:45 AM
Agreed!
December 16, 2024 at 1:06 PM
You mean for The Game Awards, or for general categorizing?
December 16, 2024 at 12:55 PM
não existe horário pra lacração
December 14, 2024 at 12:06 PM