Then you fail. That's it. No way to come back, even though you had options. You failed, and the only way to get another ending is restarting.
Then you fail. That's it. No way to come back, even though you had options. You failed, and the only way to get another ending is restarting.
The whole point is that you can find how to have fun despite of it. There's overall more stress, but stress doesn't mean you can't have fun(more on that later)
Also fast travel should absolutely bring the timer down lol
The whole point is that you can find how to have fun despite of it. There's overall more stress, but stress doesn't mean you can't have fun(more on that later)
Also fast travel should absolutely bring the timer down lol
Stress is used in every other part of game design in order to make the player make interesting decisions.
People always reacted like this to every "gamewide" design, like losing resources on death on DkS, so that's nothing new
Stress is used in every other part of game design in order to make the player make interesting decisions.
People always reacted like this to every "gamewide" design, like losing resources on death on DkS, so that's nothing new
And like, ok? Who cares? If the person goes to google and spoil themselves the fun of the game just because of a mechanic that is a setback, they were going to do it anyway.
And like, ok? Who cares? If the person goes to google and spoil themselves the fun of the game just because of a mechanic that is a setback, they were going to do it anyway.