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rafateiv.gamedev 👾
@rufflesteivfik.bsky.social
🏴🏳️‍🌈🏳️‍⚧️🇵🇸🇧🇷 · 25 · Game developer making Ravenous Rhythm at @catgangprod.bsky.social
While I agree that @razbuten.bsky.social should have adressed this point, my answer to the question "but what happens if you fail after 30 game hours???"

Then you fail. That's it. No way to come back, even though you had options. You failed, and the only way to get another ending is restarting.
September 26, 2025 at 4:18 PM
"but if there's a timer counting down, how am I going to have fun?!?!?!"

The whole point is that you can find how to have fun despite of it. There's overall more stress, but stress doesn't mean you can't have fun(more on that later)

Also fast travel should absolutely bring the timer down lol
September 26, 2025 at 3:24 PM
Other point that people brought up is that "timers are stressful".

Stress is used in every other part of game design in order to make the player make interesting decisions.

People always reacted like this to every "gamewide" design, like losing resources on death on DkS, so that's nothing new
September 26, 2025 at 3:20 PM
This is the most upvoted comment on the video, saying that people would "compulsively google before doing anything".

And like, ok? Who cares? If the person goes to google and spoil themselves the fun of the game just because of a mechanic that is a setback, they were going to do it anyway.
September 26, 2025 at 3:11 PM