Rosen Kazlachev
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rosenkazlachev.bsky.social
Rosen Kazlachev
@rosenkazlachev.bsky.social
Principal Material Artist @Meta, Camouflaj. Working on Batman:Arkham Shadow
I do procedural setups and mostly use Substance Designer and Houdini.
https://rosko.artstation.com/
I've been getting into 3d printing a bit... the only way I know how. Houdini for the geo + substance designer for the pattern.
Will post a pic in context when this is done, iteration 12 looks strong so far
#bambu #3dprint #substancedesigner #procedural
April 17, 2025 at 7:20 PM
trying some composition blockouts for the scene... a mix between basic cubes and placeholder assets still
#gameart #ue5 #stylized
February 16, 2025 at 11:51 AM
And an asset with the new trim... still have some space left for later
February 13, 2025 at 2:54 PM
A bit more progress on the trimsheet. Got some spots left to fill and then I can add a bit of detail and grunge
#MadeWithSubstance #gamedev #stylized
February 9, 2025 at 4:18 PM
Barely doing any progress on my stylized project... just started a second trim, simpler than the first one, no flashy colors
#gamedev #gameart #substancedesigner #substance
February 5, 2025 at 8:08 PM
Question to the texturing folks in Substance Designer: do you prefer RTAO or HBAO? Why?
#substancedesigner @substance3d.bsky.social
January 23, 2025 at 9:00 AM
Trying my hand at something more stylized. One trim so far.
#SubtanceDesigner #gameart #ue5
January 22, 2025 at 7:52 PM
a WIP procedural #houdini bridge I haven't touched in months. Hoping to have some time for it soon
#ue5 #techart #procedural #environmentart
December 11, 2024 at 8:20 AM
Getting into 3D printing. First design for a plant pot. The plate is scale-able, but it looks cooler when it fits just right to the pot
#3dprint #printing #productdesign #pot #gardening
December 3, 2024 at 2:42 PM
An old #houdini challenge for #nodevember
Still can't find time to take part in the current one 🥲
November 9, 2024 at 7:40 AM
Haven't really made any VFX since this one...over a year ago. #realtimevfx #vfx #unrealengine
October 27, 2024 at 6:39 AM
An old texture project I haven't had time to share properly. Inspired by #Diablo4 and done with #SubstanceDesigner
#gamedev #gameart
October 26, 2024 at 4:54 PM
First post here and I'm gonna shamelessly plug in #BatmanArkhamShadow . It's such a great feeling seeing all these different players enjoy something you've worked on so hard for several years.
October 24, 2024 at 11:12 AM