Rosen Kazlachev
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rosenkazlachev.bsky.social
Rosen Kazlachev
@rosenkazlachev.bsky.social
Principal Material Artist @Meta, Camouflaj. Working on Batman:Arkham Shadow
I do procedural setups and mostly use Substance Designer and Houdini.
https://rosko.artstation.com/
I've been getting into 3d printing a bit... the only way I know how. Houdini for the geo + substance designer for the pattern.
Will post a pic in context when this is done, iteration 12 looks strong so far
#bambu #3dprint #substancedesigner #procedural
April 17, 2025 at 7:20 PM
Quick #SubstanceDesigner tip on how to get some noise breakup along gradients.

#gamedev #gameart #procedural
Substance Designer - Gradient with Noise Breakup
YouTube video by Rosko
youtube.com
February 28, 2025 at 5:01 PM
trying some composition blockouts for the scene... a mix between basic cubes and placeholder assets still
#gameart #ue5 #stylized
February 16, 2025 at 11:51 AM
And an asset with the new trim... still have some space left for later
February 13, 2025 at 2:54 PM
A bit more progress on the trimsheet. Got some spots left to fill and then I can add a bit of detail and grunge
#MadeWithSubstance #gamedev #stylized
February 9, 2025 at 4:18 PM
Barely doing any progress on my stylized project... just started a second trim, simpler than the first one, no flashy colors
#gamedev #gameart #substancedesigner #substance
February 5, 2025 at 8:08 PM
Question to the texturing folks in Substance Designer: do you prefer RTAO or HBAO? Why?
#substancedesigner @substance3d.bsky.social
January 23, 2025 at 9:00 AM
Trying my hand at something more stylized. One trim so far.
#SubtanceDesigner #gameart #ue5
January 22, 2025 at 7:52 PM
Finally time to post all the work I've done working on Batman: Arkham Shadow. And it's 90% Substance Designer.

Now let's hope we bag that VR Game of the Year award! 😍

www.artstation.com/rosko/albums...

#batman #arkham #textures #gamedev #VR
Rosen Kazlachev
Principal Material Artist @ Meta
www.artstation.com
December 12, 2024 at 8:17 PM
a WIP procedural #houdini bridge I haven't touched in months. Hoping to have some time for it soon
#ue5 #techart #procedural #environmentart
December 11, 2024 at 8:20 AM
Getting into 3D printing. First design for a plant pot. The plate is scale-able, but it looks cooler when it fits just right to the pot
#3dprint #printing #productdesign #pot #gardening
December 3, 2024 at 2:42 PM
An old #houdini challenge for #nodevember
Still can't find time to take part in the current one 🥲
November 9, 2024 at 7:40 AM
Reposted by Rosen Kazlachev
Before the Studio closure, we were working on some really cool VR stuff at ready at Dawn. And we were allowed to show some of it. Keep in mind this is Viz-Dev stuff so not final look. I was responsible for level + character lighting 💡
A bit more is here: www.artstation.com/artwork/Gvkg...

#gamedev
November 5, 2024 at 8:09 PM
Haven't really made any VFX since this one...over a year ago. #realtimevfx #vfx #unrealengine
October 27, 2024 at 6:39 AM
An old texture project I haven't had time to share properly. Inspired by #Diablo4 and done with #SubstanceDesigner
#gamedev #gameart
October 26, 2024 at 4:54 PM
First post here and I'm gonna shamelessly plug in #BatmanArkhamShadow . It's such a great feeling seeing all these different players enjoy something you've worked on so hard for several years.
October 24, 2024 at 11:12 AM