Romain Macré
@romainmacre.bsky.social
🇫🇷 Works at Nitrome, lead Programmer on Shovel Knight Dig.
I'll talk about game development and my side projects, notably space shooter Alexus 2040 (mobile). Currently working on deluxe version for Steam.
https://fairlyavailable.com/
I'll talk about game development and my side projects, notably space shooter Alexus 2040 (mobile). Currently working on deluxe version for Steam.
https://fairlyavailable.com/
Yes Bubble Bobble on Atari ST was really good, well made in terms of graphics and gameplay.
November 11, 2025 at 12:45 PM
Yes Bubble Bobble on Atari ST was really good, well made in terms of graphics and gameplay.
Well it looks like I missed it.
I bought this game in 1995. It was an interesting sci-fi adventure game that looks like an action game, with pre-rendered scenes with fixed camera, and real time 3D characters only. Lots of story and reading if you wanted to. Pretty ambitious game.
I bought this game in 1995. It was an interesting sci-fi adventure game that looks like an action game, with pre-rendered scenes with fixed camera, and real time 3D characters only. Lots of story and reading if you wanted to. Pretty ambitious game.
November 7, 2025 at 9:34 AM
Well it looks like I missed it.
I bought this game in 1995. It was an interesting sci-fi adventure game that looks like an action game, with pre-rendered scenes with fixed camera, and real time 3D characters only. Lots of story and reading if you wanted to. Pretty ambitious game.
I bought this game in 1995. It was an interesting sci-fi adventure game that looks like an action game, with pre-rendered scenes with fixed camera, and real time 3D characters only. Lots of story and reading if you wanted to. Pretty ambitious game.
If you say DON'T do that, DON'T do that, people are not necessarily interested to follow the advice but if it's a contrarian opinion and they want to find out why.
It is pure engagement, it has little to do with actual development.
It is pure engagement, it has little to do with actual development.
October 25, 2025 at 9:59 PM
If you say DON'T do that, DON'T do that, people are not necessarily interested to follow the advice but if it's a contrarian opinion and they want to find out why.
It is pure engagement, it has little to do with actual development.
It is pure engagement, it has little to do with actual development.
I'd say no less than $20 for sure, but not necessarily much more either. Between $20 and $25.
October 24, 2025 at 11:01 PM
I'd say no less than $20 for sure, but not necessarily much more either. Between $20 and $25.
Reposted by Romain Macré
So I made the smallest game I could.
This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.
joaosdev.itch.io/sapito
Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.
joaosdev.itch.io/sapito
Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
September 20, 2025 at 1:23 PM
So I made the smallest game I could.
This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.
joaosdev.itch.io/sapito
Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.
joaosdev.itch.io/sapito
Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
Eagles (commonly called "The Eagles").
September 20, 2025 at 4:02 PM
Eagles (commonly called "The Eagles").
That's one more added to the collection of Nitrome thematic intros.
September 18, 2025 at 11:44 PM
That's one more added to the collection of Nitrome thematic intros.
Reposted by Romain Macré
It's strange that no one is talking or asking,why they didn't post a video of the new intro?
August 31, 2025 at 2:30 AM
It's strange that no one is talking or asking,why they didn't post a video of the new intro?
Sorry no tip. I love it.
September 18, 2025 at 5:10 PM
Sorry no tip. I love it.
I find that if focus on my main topic, for me video game development (indie games in particular, whether what I do and what other people do), there is some engagement and some nice interactions.
If I step out of it, I get nothing.
If I step out of it, I get nothing.
September 12, 2025 at 9:44 PM
I find that if focus on my main topic, for me video game development (indie games in particular, whether what I do and what other people do), there is some engagement and some nice interactions.
If I step out of it, I get nothing.
If I step out of it, I get nothing.
In other games, it means having to affect a mechanic in ways that are risky, like change core values that were not meant to be changed, causing new bugs...
But it can be solved if easy mode is integrated in the design and testing process from the ground up.
But it can be solved if easy mode is integrated in the design and testing process from the ground up.
September 12, 2025 at 11:39 AM
In other games, it means having to affect a mechanic in ways that are risky, like change core values that were not meant to be changed, causing new bugs...
But it can be solved if easy mode is integrated in the design and testing process from the ground up.
But it can be solved if easy mode is integrated in the design and testing process from the ground up.