⚡️sleipnir
@roguesleipnir.bsky.social
Game Developer. Technically an Artist.
Burning in the Everlasting Hellfire of Creation.
roguesleipnir.itch.io ⚡️ http://ko-fi.com/sleipnir
Burning in the Everlasting Hellfire of Creation.
roguesleipnir.itch.io ⚡️ http://ko-fi.com/sleipnir
sanity system and potions implemented.
now the player has some incentive to explore.
#gamedev #madewithunity
now the player has some incentive to explore.
#gamedev #madewithunity
October 29, 2025 at 4:39 PM
sanity system and potions implemented.
now the player has some incentive to explore.
#gamedev #madewithunity
now the player has some incentive to explore.
#gamedev #madewithunity
i was racking my brain on how to fake low poly volumetric lights. i figured out how to combine the front face fresnel + back face inverted fresnel. the material is double sided to save vertices.
basically softens the edges of the cone with parameters.
#gamedev #madewithunity
#screenshotsaturday
basically softens the edges of the cone with parameters.
#gamedev #madewithunity
#screenshotsaturday
October 26, 2025 at 11:19 AM
i was racking my brain on how to fake low poly volumetric lights. i figured out how to combine the front face fresnel + back face inverted fresnel. the material is double sided to save vertices.
basically softens the edges of the cone with parameters.
#gamedev #madewithunity
#screenshotsaturday
basically softens the edges of the cone with parameters.
#gamedev #madewithunity
#screenshotsaturday
i THINK it's fixed now.. but with some caveats.
SSAO + Lens Flares only works with Forward + Depth Source.
Depth Normals doesnt seem to calculate properly.
SSAO + Lens Flares only works with Forward + Depth Source.
Depth Normals doesnt seem to calculate properly.
October 25, 2025 at 11:37 AM
i THINK it's fixed now.. but with some caveats.
SSAO + Lens Flares only works with Forward + Depth Source.
Depth Normals doesnt seem to calculate properly.
SSAO + Lens Flares only works with Forward + Depth Source.
Depth Normals doesnt seem to calculate properly.
spent today not much coding but trying around different stuff for lights. lens flares didn't work on webgl because of some bugs. light shafts looked ok. multiple point lights seem performant enough on webgl.
#gamedev #madewithunity
#gamedev #madewithunity
October 24, 2025 at 4:47 PM
spent today not much coding but trying around different stuff for lights. lens flares didn't work on webgl because of some bugs. light shafts looked ok. multiple point lights seem performant enough on webgl.
#gamedev #madewithunity
#gamedev #madewithunity
October 23, 2025 at 5:28 PM
map now reveals while walking,
each level starts on an elevator room for continuity.
game loop of maze floors done.
#gamedev #madewithunity
each level starts on an elevator room for continuity.
game loop of maze floors done.
#gamedev #madewithunity
October 22, 2025 at 4:19 PM
map now reveals while walking,
each level starts on an elevator room for continuity.
game loop of maze floors done.
#gamedev #madewithunity
each level starts on an elevator room for continuity.
game loop of maze floors done.
#gamedev #madewithunity
October 21, 2025 at 4:54 PM
October 20, 2025 at 5:23 PM
October 19, 2025 at 3:42 PM
of course, i would main ekko
September 12, 2025 at 6:02 PM
of course, i would main ekko