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Rive
@rive.app
Rive is a new way to design, build, and ship UI for apps, products, websites, and games.

https://rive.app
Motion Designer Daire O Suilleabhain shows how those micro-adjustments make interactive motion more inclusive.
rive.app/blog/making-...
Making Rive designs more visually accessible
Rive combines an interactive design tool, a new stateful graphics format, a lightweight multi-platform runtime, and a blazing-fast renderer. This pipeline brings interfaces to life with motion across ...
rive.app
October 30, 2025 at 5:25 PM
Everyone gets account support + bug reporting.
Free & Cadet: peer-to-peer in the Community
Voyager: prioritized Rive responses and file help
Enterprise: dedicated Slack + onboarding

Full details: rive.app/blog/rive-s-...
Rive’s new $9/mo plan
The Editor stays free. Exports moved to paid plans. Here’s what’s changing and why.
rive.app
October 20, 2025 at 4:06 PM
Developers: learning and evaluating Rive is still free.
You can use Data Binding, Scripting (coming soon), and test our runtimes with Marketplace or docs demos.
October 20, 2025 at 4:06 PM
If you’re exploring and learning, Free is still your home base.
When you’re ready to ship something live, Cadet gives you a simple, affordable way to do it.
Voyager and Enterprise still serve teams that need scale and support.
October 20, 2025 at 4:06 PM
✅ The Editor stays free for everyone to explore and learn
✅ Fonts and audio are now free for all plans
💾 Exports move to paid plans
🧠 Runtimes remain open-source under MIT
👥 Current paying users keep their plan, price, and exports — nothing changes
🔒 No runtime fee. Your exports keep working forever
October 20, 2025 at 4:06 PM
Exports now move to paid plans. That means when your work leaves the Editor to run in production (apps, games, products, websites), you’ll need a paid plan.

Here’s what changed today (and what didn’t)👇
October 20, 2025 at 4:06 PM