Ask your questions live.
🔴 TODAY, Jan 21 @ 9:30am PT
Streaming live on Twitter — other streams below 👇
Ask your questions live.
🔴 TODAY, Jan 21 @ 9:30am PT
Streaming live on Twitter — other streams below 👇
Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community.
Free, limited spots — RSVP👇
eventbrite.com/e/rive-hq-me...
Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community.
Free, limited spots — RSVP👇
eventbrite.com/e/rive-hq-me...
Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p...
Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p...
@guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️
@guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️
Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned?
Reply with your question here 👇 or ask live at the event.
🔴 Live on YouTube: Jan 21 @ 9:30 am PT
Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned?
Reply with your question here 👇 or ask live at the event.
🔴 Live on YouTube: Jan 21 @ 9:30 am PT
With it, you can build:
1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling
2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector
With it, you can build:
1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling
2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector
- Top 3 entries split $5K
- Guest judges: Michelle Higa Fox of Buck and Ken Martin of Google
Read the guidelines and register: contra.com/community/to...
Learn more about Scripting: rive.app/blog/scripti...
- Top 3 entries split $5K
- Guest judges: Michelle Higa Fox of Buck and Ken Martin of Google
Read the guidelines and register: contra.com/community/to...
Learn more about Scripting: rive.app/blog/scripti...
❓Ask questions, generate Luau, get examples while you build with Scripting.
💸 Included on all paid plans & billed via AI credits ($1 USD = $1 AI credits).
🚀 Monthly credits per seat: Cadet $5, Voyager $16, Enterprise $40.
FAQ: rive.app/blog/rive-ai...
❓Ask questions, generate Luau, get examples while you build with Scripting.
💸 Included on all paid plans & billed via AI credits ($1 USD = $1 AI credits).
🚀 Monthly credits per seat: Cadet $5, Voyager $16, Enterprise $40.
FAQ: rive.app/blog/rive-ai...
✅ Data Binding Lists, Images, Artboards, and all properties
📖 Scripting support
🪆 Nested ViewModel access (viewModel, replaceViewModel)
🛠 useRiveProperty now reads the initial value correctly
Migration: rive.app/docs/runtime...
New users: rive.app/docs/runtime...
✅ Data Binding Lists, Images, Artboards, and all properties
📖 Scripting support
🪆 Nested ViewModel access (viewModel, replaceViewModel)
🛠 useRiveProperty now reads the initial value correctly
Migration: rive.app/docs/runtime...
New users: rive.app/docs/runtime...
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
Read how Spotify approached it in Rive: rive.app/blog/spotify...
Read how Spotify approached it in Rive: rive.app/blog/spotify...
Get started: rive.app/docs/runtime...
Get started: rive.app/docs/runtime...
This is a full rewrite of the Android runtime built to reduce crash-class threading issues — and provide us with a runtime architecture we can keep extending.
This is a full rewrite of the Android runtime built to reduce crash-class threading issues — and provide us with a runtime architecture we can keep extending.
We’ve got a new Get Started tutorial to help you hit the ground running.
Watch here👇
youtube.com/watch?v=wnwA...
We’ve got a new Get Started tutorial to help you hit the ground running.
Watch here👇
youtube.com/watch?v=wnwA...
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
It's an infinitely scalable and hyper-performant way to create glows, shadows, blurs, and lighting effects for any platform
It's an infinitely scalable and hyper-performant way to create glows, shadows, blurs, and lighting effects for any platform
Today we’re sharing this beautifully illustrated mini game packed with motion details and powered by Data Binding ⚡️💀⚔️
By Junior Fonseca, DSpotTeam, Yerandy Alfonso
Today we’re sharing this beautifully illustrated mini game packed with motion details and powered by Data Binding ⚡️💀⚔️
By Junior Fonseca, DSpotTeam, Yerandy Alfonso
Today we're sharing this wonderful Cat Night Mini Game by @mysteropodes.bsky.social featuring:
😺✨ delightful animation and gaming experience powered by Data Binding
🐭🧀 responsive Layouts to adapt to any screen size
Today we're sharing this wonderful Cat Night Mini Game by @mysteropodes.bsky.social featuring:
😺✨ delightful animation and gaming experience powered by Data Binding
🐭🧀 responsive Layouts to adapt to any screen size
We love this "The Battle of Aérion IX" interactive HUD concept 👾⚔️
It’s full of snappy motion, clever mixing of vector + raster artwork, and kick-ass sound design.
Made with Rive - by Léo Parpeix
We love this "The Battle of Aérion IX" interactive HUD concept 👾⚔️
It’s full of snappy motion, clever mixing of vector + raster artwork, and kick-ass sound design.
Made with Rive - by Léo Parpeix
We love this Primal Skillset game UI, featuring loads of Data Binding for:
- scalable lists
- character cards
- progress bars and stats
- and connected to the gyroscope on a mobile device
By Weronika Nagorska-Wollejszo 🐵🐺
We love this Primal Skillset game UI, featuring loads of Data Binding for:
- scalable lists
- character cards
- progress bars and stats
- and connected to the gyroscope on a mobile device
By Weronika Nagorska-Wollejszo 🐵🐺
Today we're sharing this audio-reactive game controlled by a player’s face, featuring:
➡️ mesh tracking
➡️ moving objects via face position
➡️ physics simulation
➡️ collision detection
Made w/ Rive by the talented Felege Gebru
Today we're sharing this audio-reactive game controlled by a player’s face, featuring:
➡️ mesh tracking
➡️ moving objects via face position
➡️ physics simulation
➡️ collision detection
Made w/ Rive by the talented Felege Gebru