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Rive
@rive.app
Create with motion. Design, code, and animate — then ship anywhere.

https://rive.app
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Rive @rive.app · Nov 20
🚀🚀🚀 Rive Scripting with our AI Coding Agent is now in Early Access! Iterate on code, design, and animation in one collaborative editor.
Rive Office Hours with our founders @guido.rive.app and @luigi.rive.app is coming up.
Ask your questions live.
🔴 TODAY, Jan 21 @ 9:30am PT
Streaming live on Twitter — other streams below 👇
January 21, 2026 at 5:22 PM
🤝 Meet the Rive founders and the SF team at Rive HQ
Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community.
Free, limited spots — RSVP👇
eventbrite.com/e/rive-hq-me...
January 20, 2026 at 9:56 PM
Thanks to everyone who shared their Puzzle solves 🧩
Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p...
January 16, 2026 at 10:22 PM
Scripting isn’t just for engineers.
@guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️
Guido and Luigi on School of Motion podcast
YouTube video by Rive
youtu.be
January 16, 2026 at 6:30 PM
We're hosting the first Rive Office Hours with our founders — and we want your questions.
Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned?
Reply with your question here 👇 or ask live at the event.
🔴 Live on YouTube: Jan 21 @ 9:30 am PT
January 15, 2026 at 9:26 PM
Rive for Unity is now live in the Unity Asset Store.

With it, you can build:
1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling

2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector
January 15, 2026 at 5:59 PM
Rive Scripting is here—and we’re kicking it off with a Contra challenge 🧠⚡️

- Top 3 entries split $5K
- Guest judges: Michelle Higa Fox of Buck and Ken Martin of Google

Read the guidelines and register: contra.com/community/to...
Learn more about Scripting: rive.app/blog/scripti...
January 14, 2026 at 9:48 PM
The AI Coding Agent is in the Rive Editor!

❓Ask questions, generate Luau, get examples while you build with Scripting.
💸 Included on all paid plans & billed via AI credits ($1 USD = $1 AI credits).
🚀 Monthly credits per seat: Cadet $5, Voyager $16, Enterprise $40.

FAQ: rive.app/blog/rive-ai...
January 14, 2026 at 8:09 PM
React Native runtime v0.1.5 is out!
✅ Data Binding Lists, Images, Artboards, and all properties
📖 Scripting support
🪆 Nested ViewModel access (viewModel, replaceViewModel)
🛠 useRiveProperty now reads the initial value correctly

Migration: rive.app/docs/runtime...
New users: rive.app/docs/runtime...
January 14, 2026 at 5:41 PM
Reposted by Rive
Can you solve the first Rive puzzle?
New! Rive Puzzles 🧩
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
January 9, 2026 at 1:15 PM
Scripting is live in Rive. ✨
This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
Scripting is live in Rive
YouTube video by Rive
www.youtube.com
January 13, 2026 at 4:22 PM
The iOS Coffee Break newsletter is kicking off a 4-part deep dive into using Rive on iOS. Subscribe at www.ioscoffeebreak.com
January 12, 2026 at 5:41 PM
Wrapped-style recaps look like marketing, but they behave like product UI: localization, device constraints, last-minute changes, real data.
Read how Spotify approached it in Rive: rive.app/blog/spotify...
January 9, 2026 at 5:58 PM
If you’re on the legacy Android runtime, the new runtime is the recommended path forward. OpenGL for now → Vulkan support is next. We’ll call it out the moment it lands.
Get started: rive.app/docs/runtime...
January 9, 2026 at 12:42 AM
🚀 Rive for Android (Compose) is now in beta

This is a full rewrite of the Android runtime built to reduce crash-class threading issues — and provide us with a runtime architecture we can keep extending.
January 8, 2026 at 10:17 PM
Learning Rive for the first time?
We’ve got a new Get Started tutorial to help you hit the ground running.
Watch here👇
youtube.com/watch?v=wnwA...
January 8, 2026 at 5:54 PM
New! Rive Puzzles 🧩
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
January 7, 2026 at 7:36 PM
Just a glimpse of what you can do with Vector Feathering in Rive⚡️🪶
It's an infinitely scalable and hyper-performant way to create glows, shadows, blurs, and lighting effects for any platform
January 6, 2026 at 6:02 PM
Rive x Contra Community Spotlight 🚀
Today we’re sharing this beautifully illustrated mini game packed with motion details and powered by Data Binding ⚡️💀⚔️
By Junior Fonseca, DSpotTeam, Yerandy Alfonso
January 5, 2026 at 5:32 PM
Rive x Contra Community Spotlight 🚀
Today we're sharing this wonderful Cat Night Mini Game by @mysteropodes.bsky.social featuring:
😺✨ delightful animation and gaming experience powered by Data Binding
🐭🧀 responsive Layouts to adapt to any screen size
December 23, 2025 at 5:16 PM
Rive x Contra Community Spotlight 🚀
We love this "The Battle of Aérion IX" interactive HUD concept 👾⚔️
It’s full of snappy motion, clever mixing of vector + raster artwork, and kick-ass sound design.
Made with Rive - by Léo Parpeix
December 22, 2025 at 6:54 PM
Rive x Contra Community Spotlight 🚀
We love this Primal Skillset game UI, featuring loads of Data Binding for:
- scalable lists
- character cards
- progress bars and stats
- and connected to the gyroscope on a mobile device
By Weronika Nagorska-Wollejszo 🐵🐺
December 19, 2025 at 5:31 PM
Rive 🤝 Contra
December 18, 2025 at 6:27 PM
Learn more Data Binding skills with a bite-sized build that teaches Lists, booleans, and number-to-list conversion. By @maytecg.bsky.social: rive.app/blog/getting...
December 18, 2025 at 4:41 PM
Rive x Contra Community Spotlight 🚀
Today we're sharing this audio-reactive game controlled by a player’s face, featuring:
➡️ mesh tracking
➡️ moving objects via face position
➡️ physics simulation
➡️ collision detection
Made w/ Rive by the talented Felege Gebru
December 17, 2025 at 6:44 PM