Renatillas
renatillas.bsky.social
Renatillas
@renatillas.bsky.social
I do functional programming with Gleam. I also rant about stuff. My real name is Renata but you can call me Rena
Reposted by Renatillas
Happy Sunday, we've got more splines to make! Join me at 1:30PM CST and we'll add some to our nascent library in #GleamLang:

youtube.com/live/bh7lz_1...

#GameDev #Graphics #Tiramisu @gleam.run
More Splines - Game Development in Gleam, With Tiramisu
YouTube video by Sean Cribbs
youtube.com
February 15, 2026 at 7:04 PM
I know it’s not

It’s not your fault
February 15, 2026 at 4:04 PM
Reposted by Renatillas
Esto ya es pasarse, no?
February 8, 2026 at 7:46 PM
Today I submitted my Final Degree Thesis idea:

Making a declarative web game engine based on Web Components and Gleam.

Super excited to write it and publish it for the people!
February 9, 2026 at 1:42 PM
Reposted by Renatillas
New blogpost time! I also added some really fun interactive bits 👀
giacomocavalieri.me/writing/test...
Testing can be fun, actually
Writing and maintaining tests is boring. But they're also some of the most valuable code we can write. With this blog post you'll learn a criminally underrated testing technique to add to your testing...
giacomocavalieri.me
February 6, 2026 at 3:47 PM
Working on a full rewrite of tiramisu (once again), leveraging web components so people can use whatever they want to build 3d scenes
February 5, 2026 at 12:37 PM
Reposted by Renatillas
So far we have:
- accordion
- tabs
- toggle
- tooltip

Building these takes a significant amount of effort. A lot of care goes into accessibility, sensible keyboard interactions, docs, api design…

It’s fun, I don’t mind doing it, but I also don’t mind affording rent too yaknow 😅
are any of lustre's production users interesting in sponsoring some work to produce something like base-ui but for lustre?

this would be beneficial for everyone but particularly for prod users because building this kind of thing takes time away from product development

base-ui.com/react/overvi...
Base UI
An overview of Base UI, providing information on its history, team, and goals.
base-ui.com
January 28, 2026 at 2:35 PM
Reposted by Renatillas
In solidarity with today's ICE OUT OF MINNESOTA blackout, MinnMax is donating $1 to the Immigrant Law Center of Minnesota for every share of this Bluesky post for the next hour.
January 23, 2026 at 4:01 PM
YESSSSSSS
That's a lot of downloads 🤯
January 20, 2026 at 7:28 AM
Reposted by Renatillas
That's a lot of downloads 🤯
January 19, 2026 at 8:28 PM
Reposted by Renatillas
Time for another #GleamLang #Tiramisu #GameDev Sunday! Join me live at 1:30PM CST, when we'll add the last few entities to our game board and restore the UI!

youtube.com/live/vcQTgAs...

@gleam.run
Rendering Patterns and UI - Game Development in Gleam, With Tiramisu
YouTube video by Sean Cribbs
youtube.com
January 18, 2026 at 6:49 PM
Reposted by Renatillas
Naughty Dog's doing great, man. That's why they haven't released any new games during the entire console generation of the Playstation 5, and why they've missed several internal deliverables in a row on their new game which probably isn't coming out next year if we're being totally honest.
I say this with utmost respect, but Taylor is an absolute tool for saying this privately or publicly.
I can say on good authority that it takes 7 to 10 years to develop game development skills to “good enough” to produce commercial game content. 7-10 years plus the cost of a university education.
January 14, 2026 at 6:00 PM
Don’t handle me more hopium as by body is full of it

I am hopium
January 14, 2026 at 2:30 PM
Reposted by Renatillas
So close we can feel it! Today we got logic & visual bugs squashed, Tiramisu upgraded, basic controls hooked up, and random board generation added. Thanks for attending and helping me out! See you next week for more:

www.youtube.com/@seancribbs

#GleamLang #GameDev #Tiramisu @gleam.run
January 11, 2026 at 9:57 PM
Reposted by Renatillas
Happy Sunday! Last week we got some more transitions working, but I discovered some logic flaws. Join me at 1:30PM CST to fix those and add more functionality to the game:

youtube.com/live/YaTYq56...

#Tiramisu #GleamLang #GameDev @gleam.run
Transition Logic - Game Development in Gleam, With Tiramisu
YouTube video by Sean Cribbs
youtube.com
January 11, 2026 at 6:25 PM
Tiramisu v7.0.0 just got released!

The Gleam game engine just got a new major release with a better typesafe api, extraction of modules (quaterni, statemachine, savoiardi) and a change in direction with durations now typed as gleam/time/duration.Duration

github.com/renatillas/t...
GitHub - renatillas/tiramisu: A type-safe 3D game engine for Gleam
A type-safe 3D game engine for Gleam. Contribute to renatillas/tiramisu development by creating an account on GitHub.
github.com
January 10, 2026 at 7:47 PM
Reposted by Renatillas
Time to wrap up the year, let’s look at some numbers 🤓

But before we do: thank you everyone for supporting Gleam's journey in 2025!

Huge thank you to every contributor, sponsor, supporter, to all the Gleamlins and Gleam-curious people. You rock! ⭐
December 31, 2025 at 4:55 PM
Reposted by Renatillas
So what Rust binary serialisation library is the go-to now that bincode is deprecated?
January 8, 2026 at 2:46 PM
New version of the gleam mcp!

The full list of tools:
- search_packages
- get_package_info
- get_package_releases
- get_modules
- get_module_info
- search_functions
- search_types

github.com/renatillas/m...
gleam-package-mcp.renata-amutio.workers.dev
January 7, 2026 at 7:15 PM
I should keep going, the less usable the better
January 7, 2026 at 10:42 AM
Just deployed a new version of my MCP server for gleam, at gleam-package-mcp.renata-amutio.workers.dev.

You can add it to claude with claude mcp add --transport http gleam_packages gleam-package-mcp.renata-amutio.workers.dev
gleam-package-mcp.renata-amutio.workers.dev
January 6, 2026 at 1:18 AM
I'm building a portfolio page for a friend. Looking fire so far: localhost:8080
January 5, 2026 at 10:55 PM
Reposted by Renatillas
Is Gleam production ready? Yes. Can you write games in Gleam? Yes.
Can you buy any Gleam games on Steam? YES! 😎
December 13, 2025 at 2:22 PM
Reposted by Renatillas
Advent of Code 2025 is 🔛!
Are you doing it in Gleam? Let us know ⭐
You can also hop on our discord and join the discussion (don't worry, we keep spoilers in a separate thread) 🎄
December 3, 2025 at 11:52 AM