Mike Robinson
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rekim.com
Mike Robinson
@rekim.com
Game dev. Owner of Rekim games. Made Pool Panic with @AngusDick.com. Worked on Flock, Monsters Expedition, Over the Alps, Hohokum, etc. Ye olde Gorillazer. Was Mike_Robbo on twitter.
Does it have the consistency of this though?
October 24, 2025 at 10:35 AM
Oh. I realised another kitchen scissors saver! As part of my advanced random piles of clutter setup I have a pot with pens and scissors by the kitchen door!
October 19, 2025 at 10:29 AM
Absolute disgrace this. 8 legs! 8!?
September 25, 2025 at 6:19 PM
Ohhhh. You just need to find the right size. They should be slightly too big to do other tasks easily with.
August 23, 2025 at 11:21 AM
This Asda cloudy apple juice one is particularly good.
August 18, 2025 at 9:43 AM
I just idly tried this as a joke & it worked. In Unreal Blueprints if you set a function's Target as an array of them, it calls it for each item!? Want to hide multiple things? Just give SetVisibility an array of scene components to hide instead of looping. Years without noticing this..... #gamedev
July 31, 2025 at 2:32 PM
This one tastes like someone dunked a candyfloss into a can of Dr Pepper until it dissolved.
April 21, 2025 at 5:50 PM
Ok. 2 exciting drinks reviews..
This one tastes like someone left a couple of strawberry laces in a can of Dr Pepper.
April 21, 2025 at 5:50 PM
UPROPERTY(EditAnywhere, meta=(ArraySizeEnum="EYourEnum"))

FThingy MyThings[(int)EYourEnum::Num];

The meta ArraySizeEnum does the magic & you UMETA(Hidden) the Num so it's not listed.

Makes a nice fixed list which shows up in editor with ENum DisplayNames. And obviously you can just fetch by enum.
April 16, 2025 at 1:58 PM
Ennnnhance
February 13, 2025 at 9:14 PM
I just love a cool ball with legs
February 10, 2025 at 1:48 PM
I swear Windows 11 just rolls a dice to decide whether today is a day pressing standby will power down & then just wake back up 2 seconds later on it's own. It's a pretty amazing. I have no hardware allowed to wake it and no wake timers & still it just pings back into life every time on random days.
February 6, 2025 at 6:54 PM
Woop! Slipped on my tinsel plans.
December 3, 2024 at 4:13 PM
And I mapped out that whole patio and planter area with some rough photo telemetry to get an idea of the levels and what was there.
November 29, 2024 at 1:49 PM
Haa. Purgola snap.
November 29, 2024 at 1:47 PM
Or the Blockbuster carpet Tweet. I wonder if that's still growing.
November 28, 2024 at 12:55 PM
It should have been this Tweet really of my dog being stroked by a spooky hand. Gawd rest his soul. LJ was a cool dude.
November 28, 2024 at 12:53 PM
A lot of people ask how I render the 3D cartoon balls in Pool Panic.
It's actually just a simple simulated skeletal & cardiovascular system.
November 28, 2024 at 12:46 PM
Four games I've worked on
November 21, 2024 at 10:22 PM
Nice and still today on the marine lake at Weston, so there was a lovely mirrored sky
November 10, 2024 at 5:12 PM
I'm working on a top secret update adding 2-4 player CoOp to Pool Panic's story mode & Magnetic hole assists for easier pots. Ssshhhh! If you have Steam & fancy testing it out & giving us some feedback, you can fill out the form here forms.gle/JRwX6YT6d3rc... & we'll get in touch.
#gamedev #games
October 11, 2024 at 3:47 PM
Some more of Angus Dick's Pool Panic Concept work. Swamps and Jungles! These changed quite a bit to get to the finished levels! #GameArt
August 29, 2024 at 10:07 PM
If you want to find the boxing funnier, simply pretend the ref is following them round trying to take their desert order before closing.
August 3, 2024 at 8:58 PM
Here's some concept art from Pool Panic by Angus Dick, featuring a ball playing an instrument fashioned from a root vegetable.
August 2, 2024 at 11:33 AM
Hurray! Pool Panic will not be leaving the stores & we will be taking over as publisher from Adult Swim Games soon. Cogs are turning on the process. We are working on patches, tuning areas & adding extra fun. Expect news in the coming months of updates & a big sale to celebrate.
June 26, 2024 at 4:46 PM