Romain Durand
@rdurand.bsky.social
Founder at Ripostes.games
Lead Environment Artist at GravityWell.games
Previously : Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege...
https://www.romaindurand.com/
Lead Environment Artist at GravityWell.games
Previously : Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege...
https://www.romaindurand.com/
"Please, think about upgrading to a newer tablet"
October 13, 2025 at 11:09 AM
"Please, think about upgrading to a newer tablet"
Monseigneur Guillemot, a team of 3 indie aussie just crashed all of the game selling platforms on the planet.
September 4, 2025 at 2:19 PM
Monseigneur Guillemot, a team of 3 indie aussie just crashed all of the game selling platforms on the planet.
Also, yes, the liquid color, glass color, specular color, height of the liquid, angle of it can be changed, I'm using Custom Primitive Datas here in order to have everything on a single material instance.
July 13, 2025 at 3:20 PM
Also, yes, the liquid color, glass color, specular color, height of the liquid, angle of it can be changed, I'm using Custom Primitive Datas here in order to have everything on a single material instance.
Bsky compression is kinda killing most of the subtle details.
July 13, 2025 at 3:11 PM
Bsky compression is kinda killing most of the subtle details.
Some painterly bottles, everything is fully opaque, using cubemaps for fake transparency.
July 13, 2025 at 3:09 PM
Some painterly bottles, everything is fully opaque, using cubemaps for fake transparency.
Had a couple of hours today, added some bricks, moss, dust and water leaks, on top of small plants, everything is pretty "lose" and I'm going try to keep it that way for the all scene.
July 12, 2025 at 5:18 PM
Had a couple of hours today, added some bricks, moss, dust and water leaks, on top of small plants, everything is pretty "lose" and I'm going try to keep it that way for the all scene.
And here's a static image
July 6, 2025 at 5:52 PM
And here's a static image
I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5.
#GameArt #UnrealEngine #UE5 #WaterColor
#GameArt #UnrealEngine #UE5 #WaterColor
July 6, 2025 at 5:50 PM
I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5.
#GameArt #UnrealEngine #UE5 #WaterColor
#GameArt #UnrealEngine #UE5 #WaterColor
The abandonned buildings of Athenes are such perfect references.
July 5, 2025 at 2:46 PM
The abandonned buildings of Athenes are such perfect references.
Humbly practicing my values with some quick studies from my recent references gathering walks. Trying to work more often on my lines, illustration an general 2D skills to be more comfortable in it. Was a fun little exercice!
May 5, 2025 at 5:22 PM
Humbly practicing my values with some quick studies from my recent references gathering walks. Trying to work more often on my lines, illustration an general 2D skills to be more comfortable in it. Was a fun little exercice!
I’m proud to announce the founding of Ripostes, a brand new independent artistically driven game development studio.
We think players deserves hand crafted experiences that are not treating them like consumers but individuals who appreciates unique artistic creations.
We think players deserves hand crafted experiences that are not treating them like consumers but individuals who appreciates unique artistic creations.
January 22, 2025 at 3:54 PM
I’m proud to announce the founding of Ripostes, a brand new independent artistically driven game development studio.
We think players deserves hand crafted experiences that are not treating them like consumers but individuals who appreciates unique artistic creations.
We think players deserves hand crafted experiences that are not treating them like consumers but individuals who appreciates unique artistic creations.
Testing some new custom material rendering
December 30, 2024 at 11:42 AM
Testing some new custom material rendering
Some explorations for Wayfinder back in 2020, when we took the time to sketch / do some bluesky explorations on what the world of Evenor would propose.
December 7, 2024 at 8:49 PM
Some explorations for Wayfinder back in 2020, when we took the time to sketch / do some bluesky explorations on what the world of Evenor would propose.
Yes, you can also hand paint normals on 3D meshes, it's not for flat tileables only.
November 21, 2024 at 9:34 AM
Yes, you can also hand paint normals on 3D meshes, it's not for flat tileables only.
Reposting a small collection of Ruins work for Wayfinder.
November 19, 2024 at 5:44 PM
Reposting a small collection of Ruins work for Wayfinder.
It's kinda like that meme I posted like 3 years ago
November 14, 2024 at 4:16 PM
It's kinda like that meme I posted like 3 years ago
Also... i'm a very non technical artist, so it's just... one layer, opaque brush, paint, that's it
November 14, 2024 at 3:57 PM
Also... i'm a very non technical artist, so it's just... one layer, opaque brush, paint, that's it
Reposting some hand painted normal maps
November 14, 2024 at 8:08 AM
Reposting some hand painted normal maps
Had a bit of time this weekend, here's a small WIP tileable based on a wall I see everyday.
November 9, 2024 at 8:08 PM
Had a bit of time this weekend, here's a small WIP tileable based on a wall I see everyday.
I've created a Discord server with the main purpose to discuss and share art, provide tutorials and feedbacks, and a sort of general announce hub regarding what I do, Feel free to join.
discord.gg/wNHPAZ5j
discord.gg/wNHPAZ5j
October 26, 2024 at 5:07 PM
I've created a Discord server with the main purpose to discuss and share art, provide tutorials and feedbacks, and a sort of general announce hub regarding what I do, Feel free to join.
discord.gg/wNHPAZ5j
discord.gg/wNHPAZ5j
A small beauty corner turned into a loading screen during Wayfinder pre production.
October 23, 2024 at 8:06 PM
A small beauty corner turned into a loading screen during Wayfinder pre production.
Small video sample of some early work in the Chasm biome for Wayfinder which ended up being the Crucible.
October 22, 2024 at 5:27 AM
Small video sample of some early work in the Chasm biome for Wayfinder which ended up being the Crucible.
Here's another round of screenshots from my time on Wayfinder. The 1.0 update is out today! Those screenshots are from the beginning of pre production (2019-2020)
October 21, 2024 at 4:52 PM
Here's another round of screenshots from my time on Wayfinder. The 1.0 update is out today! Those screenshots are from the beginning of pre production (2019-2020)
Wayfinder ruins early visdev from years ago, 1.0 is out today!
October 21, 2024 at 12:17 PM
Wayfinder ruins early visdev from years ago, 1.0 is out today!
Chasm biome explorations for Wayfinder. This is some of the last work I did for Airship before quitting. You can find more on my website.
Wayfinder is coming out in 1.0 today!
Wayfinder is coming out in 1.0 today!
October 21, 2024 at 6:31 AM
Chasm biome explorations for Wayfinder. This is some of the last work I did for Airship before quitting. You can find more on my website.
Wayfinder is coming out in 1.0 today!
Wayfinder is coming out in 1.0 today!