Rasmus Indie | Wishlist Mindbreak 🤯
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rasmusindie.bsky.social
Rasmus Indie | Wishlist Mindbreak 🤯
@rasmusindie.bsky.social
Gamedev, musician and father of two. Woke AF. He/him.

Currently working on an exploration driven puzzle adventure, Mindbreak.

📍Copenhagen, Denmark
✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/
✉️ [email protected]
Working on a slightly more creepy looking attic. I'm aiming for a thick atmosphere with creaking floorboards and ominous music. I think the cobwebs, the holes in the floor and the gently blueish lighting helps a lot to sell the abandoned and creepy look. What do you think? #indiegame #gamedev
December 9, 2025 at 9:18 AM
Just a little animation of the door unlock event. This will happen when you enter a room with a locked door, for which you have the key. After this the door will appear unlocked for the remainder of the game. #indiegame #gamedev
November 27, 2025 at 10:49 AM
Door locks now display the key tier required to open them: Simple keys, Restricted keys or Master keys. I know it doesn't look like much, but the locks/keys-implementation is actually quite complex and I'm strangely proud of it 😅

#indiegame #gamedev

store.steampowered.com/app/3470490/...
November 26, 2025 at 9:13 PM
Not too happy with the Rat sprites yet, but I have implemented the new enemy type, which moves on timing instead of on player movement. I added an indicator above it so the player has a chance of timing movements. Still early, but it feels like a good occasional change of pace #indiegame #gamedev
November 24, 2025 at 9:48 PM
Keys are in! The pickup and inventory interface is working nicely, and all the save/load logic is done. I decided to treat keys as a type of upgrade, which means reuse of a lot of the existing upgrade systems. Starting the work on the locks now. #indiegame #gamedev

s.team/a/3470490
November 17, 2025 at 9:13 AM
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
October 31, 2025 at 10:08 AM
One thing that came up during play test was the very placeholdery enemy AI. It looked just one move ahead based on raw distance to a player. Not good when obstacles are in the way. I spent yesterday evening implementing a classic A* approach, and it's already much better. #indiegame #gamedev
October 14, 2025 at 6:08 AM