Rasmus Indie | Wishlist Mindbreak 🤯
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rasmusindie.bsky.social
Rasmus Indie | Wishlist Mindbreak 🤯
@rasmusindie.bsky.social
Gamedev, musician and father of two. Woke AF. He/him.

Currently working on an exploration driven puzzle adventure, Mindbreak.

📍Copenhagen, Denmark
✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/
✉️ [email protected]
Drinking coffee and working on Mindbreak for Game development night at Unity Copenhagen. Meeting a lot of local gamedevs working on cool projects. #indiegame #gamedev

store.steampowered.com/app/3470490/...
December 16, 2025 at 8:39 PM
I love the gallery rope example. Made me think of comically flimsy barriers in games. Maybe something like this might in fact be impassable for cultural reasons 😅
December 11, 2025 at 9:52 AM
Play test coming up soon means a lot of emergency bug fixing and being methodical in prioritizing tasks for coming days. On the bright side, if it all works out, I will have a playable demo build on Tuesday 😲 #indiegame #gamedev
December 11, 2025 at 9:04 AM
Working on a slightly more creepy looking attic. I'm aiming for a thick atmosphere with creaking floorboards and ominous music. I think the cobwebs, the holes in the floor and the gently blueish lighting helps a lot to sell the abandoned and creepy look. What do you think? #indiegame #gamedev
December 9, 2025 at 9:18 AM
Folks. I finished the graphics elements for the ground floor level. You have no idea how much of a struggle this has been. Turns out I just had to continue working even though it didn't look the way I linked. Iterate, iterate, iterate. It's not great yet, but now good enough. #indiegame #gamedev
December 7, 2025 at 1:56 PM
Just a little animation of the door unlock event. This will happen when you enter a room with a locked door, for which you have the key. After this the door will appear unlocked for the remainder of the game. #indiegame #gamedev
November 27, 2025 at 10:49 AM
Door locks now display the key tier required to open them: Simple keys, Restricted keys or Master keys. I know it doesn't look like much, but the locks/keys-implementation is actually quite complex and I'm strangely proud of it 😅

#indiegame #gamedev

store.steampowered.com/app/3470490/...
November 26, 2025 at 9:13 PM
Not too happy with the Rat sprites yet, but I have implemented the new enemy type, which moves on timing instead of on player movement. I added an indicator above it so the player has a chance of timing movements. Still early, but it feels like a good occasional change of pace #indiegame #gamedev
November 24, 2025 at 9:48 PM
I was just working on some level design for the attic, which will be a short cut to bypass more difficult areas. I was adding some cobwebs when I thought that an attic like this should really have rats. So now I'm adding a new enemy to the game. Drawing now, logic later. #gamedev #indiegame
November 21, 2025 at 9:41 AM
Keys are in! The pickup and inventory interface is working nicely, and all the save/load logic is done. I decided to treat keys as a type of upgrade, which means reuse of a lot of the existing upgrade systems. Starting the work on the locks now. #indiegame #gamedev

s.team/a/3470490
November 17, 2025 at 9:13 AM
Implementing the new keys to the inventory screen this morning. I updated the SaveLoadManager to keep track of keys yesterday. Still working on the best implementation for actually unlocking doors in the game #indiegame #gamedev

If you havn't wishlisted yet: s.team/a/3470490
November 15, 2025 at 8:58 AM
I have decided to leave the #gamedev scene and instead become a designer of old fashioned keys. Wish me luck! #indiegame
November 14, 2025 at 11:28 AM
Lock and key #indiegame #gamedev
November 13, 2025 at 4:08 PM
After weeks and weeks of nothing but art and level design, I was really excited to get back to some coding, having a lock/key system ready on the board. Alas, I'm 10 minutes in and already back in Photoshop 😫 #gamedev #indiegame
November 13, 2025 at 11:53 AM
Fun fact: I’m actually building a bathroom in my house at the same time 🤷‍♂️ Sadly, it’s really cutting into my #gamedev time atm 😔
November 5, 2025 at 7:04 PM
Did you know that even supernatural insane asylums have restrooms? Well, they do. So, I'm spending this Tuesday evening drawing a toilet 🚽 Yea, #gamedev is fun! #indiegame
November 4, 2025 at 10:56 PM
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
October 31, 2025 at 10:08 AM
Redoing the demo level also required a cleaner approach to all my environment sprites. So I'm working them into sprite sheets to make file management easier. Yea, I'm at the boring parts of #gamedev at the moment 😞 #indiegame
October 30, 2025 at 6:56 PM
After all the feedback, I'm back in Excel reworking the levels. Over the next week I am going to rebuild all the levels in Unity, so areas not only work individually but also in relation to the story and the post-demo plan. Don't save this image, if you don't want spoilers #indiegame #gamedev
October 28, 2025 at 12:09 PM
Unfortunately, the intro cutscene experiment is not going well; not looking and feeling at all the way I wanted it too. I might get back to it. For now, I'll have to put it aside. Here are a few of the frames I actually like. Maybe they can be repurposed? #indiegame #gamedev
October 23, 2025 at 12:11 PM
Today I'm redoing the FastTravel to work across levels. This has turned out to require a lot of refactoring, mainly because the non-current levels are not initialized, and their data must be found in the level's saveStates from the .json save file. I'm having fun though 😵‍💫 #indiegame #gamedev
October 14, 2025 at 9:10 AM
One thing that came up during play test was the very placeholdery enemy AI. It looked just one move ahead based on raw distance to a player. Not good when obstacles are in the way. I spent yesterday evening implementing a classic A* approach, and it's already much better. #indiegame #gamedev
October 14, 2025 at 6:08 AM
October 8, 2025 at 9:12 PM
404 Streak not found. I guess that’s why I still can’t really speak French 🤷‍♂️
October 2, 2025 at 1:06 PM
Putting music aside for now, I'm starting to work on the first frames for the cutscene. I'm picturing a still frame kind of video, with some slight movement to give perspective. And lots of moving effects like rain and lights. Never done something like this before, so we'll see #gamedev #indiegame
October 2, 2025 at 10:32 AM