RainbowTadhger
rainbowtadhger.bsky.social
RainbowTadhger
@rainbowtadhger.bsky.social
🏳️‍🌈 Gayme dev 🏳️‍🌈
Full-time dev, part-time commentator, all-time consumer of gay media
https://linktr.ee/rainbowtadhger
I write all my code comments with plural pronouns (we/our/etc.) so my solo project now looks like I'm hiding collaborators 😅
February 11, 2025 at 2:17 PM
The major update is still cooking but in the meantime, here's a look at some of the first ogham stones I've added. The glow and its colour will be based on in game events.
#solodev
#gamedev
#indiedevhorror
#celtic
🎮
February 2, 2025 at 6:11 PM
Keeping today's update v small while I work on a bigger one I hope to be ready by next week. Here's a sample of what will hold the keys you need to collect. The pattern and its color matches to each player and will be settable in lobby.
#solodev
#gamedevelopment
#indiedevhorror
🎮
January 26, 2025 at 6:39 PM
Fell into a Christmas/ New Year/ Marvel Rivals hole and the concept of time became fragmented. But the updates will return, progress has been made.
🎮
#solodev
#gamedev
January 20, 2025 at 1:45 AM
A WIP of the monster I'm using for the game.
The anglerfish inspiration is pretty important as the monster gameplay will be all about tricking people into giving themselves away. Though a bit more proactive than the actual fish.
#solodev
#gamedev
#indiedevhorror
🎮
January 5, 2025 at 6:02 PM
A late weekly update with all the Christmas stuff thats been going on.
Focused on doors this week.
Right now, the doors need to be closed slowly to avoid making noise, but haven't decided if that's too harsh or not.
#solodev
#gamedev
#indiedevhorror
🎮
December 29, 2024 at 10:23 PM
A longer update this week as I got a good bit done. Worked on a lot of back end connection stuff, but wanted something more visible so managed to progress it far enough to get some in game voice working, with the sound sphere system.
#solodev
#gamedev
#indiedevhorror
🎮
December 22, 2024 at 7:54 PM
Making stone walls convincing and not repetitive was difficult, but happy with my current system. I wanted to get the feel of the more haphazard stone walls I've seen in rural Ireland, without looking like they'd fall apart.
#solodev
#gamedev
#indiedevhorror
#indiehorror
#eire
🎮
December 15, 2024 at 1:44 PM
A little bonus post from this week's update, here's one of the... less successful tests with pickups.
#solodev
#gamedev
#indiedevhorror
🎮
December 8, 2024 at 3:02 PM
Spent this week adding pick up items. I wanted to make it so hovering over items highlights them to give you a sense of what you're looking at, even in the dark. I'm pretty happy with the results.
#solodev
#gamedev
#indiedevhorror
🎮
December 8, 2024 at 2:46 PM
Here's my first human character that I'm relatively happy fits the game.
Took a bit to decide on things that worked with the overall look of the game (especially hair). Also trying not to overthink it given a lot of the game will be in the dark.
#solodev
#gamedev
#indiedevhorror
🎮
December 1, 2024 at 6:28 PM
Between me working on my game, and my bf writing a book, a lot of our relationship is "yes, the thing you spend all your time thinking about is still interesting to other people".
November 26, 2024 at 11:48 AM
Might try to stick to weekly Sunday updates for the game dev stuff, so I can pretend I have any form of consistency.
Spent this week building a procedural house. Does it need to be procedural? No. But some parts of the game are learning exercises.
#solodev
#gamedev
#indiedevhorror
🎮
November 24, 2024 at 3:26 PM
People surprised by Moo Deng's right wing lean clearly learned nothing from the deep capitalist allegory of Hungry Hungry Hippos
November 21, 2024 at 1:12 PM
Here's an early look at my effect for seeing via sound.
The visible sphere stops in a given direction whenever it hits an object, to give a sense of the volume of the source's surroundings. Works through walls and other fun stuff.
#solodev
#gamedev
#indiedevhorror
🎮
November 17, 2024 at 1:41 PM
I am plagued by both wanting to share progress on my game, and only wanting to show it as a finished product. #solodev #gamedev #indiedevhorror 🎮
November 15, 2024 at 1:25 PM
Just the one quote rolling around in my head after the US result today:
November 6, 2024 at 4:56 PM
I like calling them bouts of depression because it sounds like boxing, and just like if I ever found myself boxing, I'm an unwilling combatant about to get absolutely trounced.
October 26, 2024 at 7:06 PM
Reposted by RainbowTadhger
If you're a creator who:

-Takes long break periods
-Creates very slowly
-Has another full time job or engagement
-Struggles with productivity
-Is inconsistent

I'm sorry to tell you...

YOU'RE STILL A VALID CREATOR BECAUSE CREATING IS TIED TO PASSION, NOT PRODUCTIVITY 💜
October 24, 2024 at 11:07 AM
One of the major goals I have for the game I'm working on is to get added to that unhinged "woke game list"
October 22, 2024 at 9:46 AM
I see a lot of people saying that it's nice that everyone here seems a lot more positive than Twitter, but honestly I think that just goes to show how bot-infested Twitter is.

By default, people are fairly chill.
October 21, 2024 at 6:36 PM
I think we'll know that BlueSky has truly taken off when those weird TikTok AI readers start scraping posts from here.
October 20, 2024 at 2:51 PM
Heard artists were migrating here en masse. I can get back to only knowing about #genshinimpact through its gay #fanart.

Which honestly seems the healthiest way to consume its content, at least for the wallet.
October 20, 2024 at 10:55 AM