Eskil Steenberg Hald
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quelsolaar.bsky.social
Eskil Steenberg Hald
@quelsolaar.bsky.social
C programming, creativity and game development.
A better way should be to count tokens…. Or if the software you write is useful…
September 7, 2025 at 6:21 PM
I have no idea. I don’t have a tool to count. my code base was ~17megs s few years ago. MoF is large-ish. But not the largest. At current rate I probably write about 2 megs of code a year. (I don’t count generated code)
September 5, 2025 at 5:44 AM
What does stdout.txt say?
August 9, 2025 at 4:20 PM
No the game is sadly no longer available. :-(
April 27, 2025 at 7:13 PM
You could argue that this or that syntax would be prettier or save a key stroke or two. You could wish a few constraints would be harder or looser, but none of it is consequential on a deeper level. No improvement, is worth breaking compatibility, with every system and almost every dev in the world.
February 19, 2025 at 10:00 PM
The biggest problem with C is that everyone tries to "fix it" by adding stuff. It shows me that they don't understand why its good. Its good because its has everything you need to do anything you want and not much more, and its universally implemented, accepted and understood.
February 19, 2025 at 9:56 PM
A new game engine called Phobos.
February 14, 2025 at 2:20 PM
Im only hiring locally in Stockholm. It sucks that i have to limit myself that way, but i just don’t know how to do what I’m planning to do remotely.
February 9, 2025 at 8:16 PM
I wrap everything and I’m 100% portable. I have 2 OS wrappers (imagine and betray), a graphics wrapper (relinquish) and a UI library (Seduce). I’ve written it all from scratch. If you don’t want to do that i would go Dear Imgui. Don’t trust anyone.
January 11, 2025 at 12:30 AM