quail
quail.wtf
quail
@quail.wtf
A cursed quail. I think too much about databases.
Pinned
quail @quail.wtf · Nov 27
hell yes, finally a new place where I can scream into the void
The MSP bus rapid transit system is so peak. I prefer it to the light rail even???
October 26, 2025 at 7:15 PM
This close integration between code, UI, and state is v interesting and something I feel like is underexplored
This is some of the hardest shit I've seen in my life
September 29, 2025 at 12:50 AM
would you believe that I've never done this before?

(hello triangle with vulkan)
August 31, 2025 at 3:05 AM
I'm in the contributors list for this

(For a near inconsequential change BUT STILL)

ziglang.org/download/0.1...
August 20, 2025 at 10:57 PM
Unironically good advice
March 13, 2025 at 10:14 PM
Long time no outputs. I've been busy with other stuff.

Lots of things to criticize in here - clearly I'm not handling transmission correctly (the sphere should be glass), and the reflection from the cube should be perfect and isn't. The teapot is way too bright, and the shadows are way too harsh.
March 1, 2025 at 5:08 PM
Huge shout-out to @daisylovesart.bsky.social for this piece - it turned out amazing and is exactly what I wanted!
February 26, 2025 at 6:07 PM
and we're back with more funky images. Currently trying to wrap my brain around the SimplePathIntegrator from pbrt - it's such a huge jump from a random walk integrator
February 1, 2025 at 2:40 AM
Want to buy: a human artist version of my avatar (which was generated by... some AI several years ago). Does anyone know of any artists with similar styles that take commissions?
January 26, 2025 at 1:48 AM
FUUUUUUUUUUUUUUCK no time like today to discover that there's a bug in my ray-triangle intersections.... somewhere
January 25, 2025 at 5:48 PM
Well clearly something is messed up

I've changed the scene so it's entirely closed, which means rays will always bounce as many times as they can. I think this shows I'm weighting the results of bounces too highly.
January 18, 2025 at 4:18 PM
now that's a funky image
January 17, 2025 at 2:41 AM
Sharing a work-in-progress image. Yes this looks like ass but it's 1 sample, 3 bounces, and I'm not even properly doing light sampling properly.
January 15, 2025 at 3:09 AM
Genuinely cannot believe this is where I was 3 weeks ago. Yes, technically "raytracing in a weekend" can get you far better images in a few days, but I've never been very fast at programming
quail.wtf quail @quail.wtf · Dec 23
lmao and the annoying "wtf why is this happening" bugs start
January 14, 2025 at 3:30 AM
and now in color (and with correct aspect ratio calculations, in case anyone noticed :) )
January 14, 2025 at 2:01 AM
Same scene, but now powered by BVH trees so I can render a pretty high-res image in not a lot of time.
January 12, 2025 at 1:29 AM
we are COOKING
January 9, 2025 at 3:48 AM
These normals are so normal
January 9, 2025 at 3:31 AM
lets go
January 8, 2025 at 3:31 AM
Reposted by quail
it's a new year and I spent my first workday writing a quick ★ terminal survey ★!

it should take about 5 minutes and I'd love for folks to fill it out, I'm writing a zine about the terminal and my goal is to understand who we're writing it for a little better s.surveyplanet.com/wkepwlsp
January 7, 2025 at 5:13 PM
Does this count for genuary
January 5, 2025 at 5:05 PM
Nothing like getting sick the weekend before going back to work 😔
January 5, 2025 at 3:46 AM
It's a huge shame that Claude doesn't have token-based pricing for the UI. I've been using it via the API for a few days and my bill has been.... $0.05. I really don't want to shell out $20/mo for that
January 3, 2025 at 2:31 AM
The fates have no power over me
December 31, 2024 at 4:24 AM