(hello triangle with vulkan)
(hello triangle with vulkan)
(For a near inconsequential change BUT STILL)
ziglang.org/download/0.1...
(For a near inconsequential change BUT STILL)
ziglang.org/download/0.1...
Lots of things to criticize in here - clearly I'm not handling transmission correctly (the sphere should be glass), and the reflection from the cube should be perfect and isn't. The teapot is way too bright, and the shadows are way too harsh.
Lots of things to criticize in here - clearly I'm not handling transmission correctly (the sphere should be glass), and the reflection from the cube should be perfect and isn't. The teapot is way too bright, and the shadows are way too harsh.
I've changed the scene so it's entirely closed, which means rays will always bounce as many times as they can. I think this shows I'm weighting the results of bounces too highly.
I've changed the scene so it's entirely closed, which means rays will always bounce as many times as they can. I think this shows I'm weighting the results of bounces too highly.
it should take about 5 minutes and I'd love for folks to fill it out, I'm writing a zine about the terminal and my goal is to understand who we're writing it for a little better s.surveyplanet.com/wkepwlsp
it should take about 5 minutes and I'd love for folks to fill it out, I'm writing a zine about the terminal and my goal is to understand who we're writing it for a little better s.surveyplanet.com/wkepwlsp