Bingchang the QuestFather
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q64.tv
Bingchang the QuestFather
@q64.tv
Quest 64 speedrunner at q64.tv, I retweet Indie Dev stuff and post pictures of my stinky dog Sakura

Inquiries: [email protected]
Doesn't hurt to get the word out tbh
January 7, 2026 at 2:23 PM
Right now it's in the Quest 64 speedrun discord. If you DM me I'll give you a direct link to it
January 7, 2026 at 12:27 PM
You got it dude
January 5, 2026 at 5:20 PM
Wow I haven't seen y'all since last year!
January 1, 2026 at 5:00 AM
January 1, 2026 at 4:18 AM
December 25, 2025 at 1:24 PM
Reposted by Bingchang the QuestFather
Animation is pretty new for me (minus very minor edits to accentuate an impact or release), so all the scaling particulars about getting from blender into unity were driving me insane lol.

The little 100x scaling between fbx and blend formats kept weaseling in and turning man eater into a planet.
December 5, 2025 at 6:57 PM
Reposted by Bingchang the QuestFather
I am not great with art or getting a clean circular shape into a UI thing, so I tried to use a shader instead. I used a similar one for the chest + spirit interactions to give a slight glow, with the goal of not needing to match their coloring 100%.
December 9, 2025 at 3:00 PM
Reposted by Bingchang the QuestFather
So instead of the HUD that quest 64 shipped with, I'm trying to use one from earlier footage where the compass is on the left of the bars.
December 9, 2025 at 3:00 PM