Puppetsquid
@puppetsquid.bsky.social
www.puppetsquid.com
AKA J.
CG Generalist, Rigger, Animator 10+ years xp. I also love coding and writing; learning Godot.
(for this year I am going to try writing a daily delight poem each day under #Delight)
Click 𝗠𝗲𝗱𝗶𝗮 ▼ for my work
AKA J.
CG Generalist, Rigger, Animator 10+ years xp. I also love coding and writing; learning Godot.
(for this year I am going to try writing a daily delight poem each day under #Delight)
Click 𝗠𝗲𝗱𝗶𝗮 ▼ for my work
More Dumping Ground for #ThrowbackThursday!
I joined in with Kilogramme a fair few times to update rigs and do short animations; I love this one in particular because there's so much going on but it still feels well paced.
#3dFor2D #Maya #Animation #Overwhelmed #ManyHands #Ill
I joined in with Kilogramme a fair few times to update rigs and do short animations; I love this one in particular because there's so much going on but it still feels well paced.
#3dFor2D #Maya #Animation #Overwhelmed #ManyHands #Ill
February 13, 2025 at 5:09 PM
More Dumping Ground for #ThrowbackThursday!
I joined in with Kilogramme a fair few times to update rigs and do short animations; I love this one in particular because there's so much going on but it still feels well paced.
#3dFor2D #Maya #Animation #Overwhelmed #ManyHands #Ill
I joined in with Kilogramme a fair few times to update rigs and do short animations; I love this one in particular because there's so much going on but it still feels well paced.
#3dFor2D #Maya #Animation #Overwhelmed #ManyHands #Ill
#ThrowbackThursday; Something a bit more recent, I made some 3D assets for James May's 'Our Man In Italy' title sequence.
I *love* doing 3D for 2D and I really think I nailed this one.
#3dFor2d #Vespa #Maya #Rig #Animation
I *love* doing 3D for 2D and I really think I nailed this one.
#3dFor2d #Vespa #Maya #Rig #Animation
February 6, 2025 at 5:01 PM
#ThrowbackThursday; Something a bit more recent, I made some 3D assets for James May's 'Our Man In Italy' title sequence.
I *love* doing 3D for 2D and I really think I nailed this one.
#3dFor2d #Vespa #Maya #Rig #Animation
I *love* doing 3D for 2D and I really think I nailed this one.
#3dFor2d #Vespa #Maya #Rig #Animation
#ThrowbackThursday! Here's one of my favourite rigs I ever made; a cool squishy tentacle for a series of Kaspersky short films.
Whenever I animate a clip like this secretly hope it gets giffed. Obviously something I need to take care of myself!
#Animation #Rigging #Maya #Rig #3D #Tentacles #Vault
Whenever I animate a clip like this secretly hope it gets giffed. Obviously something I need to take care of myself!
#Animation #Rigging #Maya #Rig #3D #Tentacles #Vault
January 30, 2025 at 7:50 PM
#ThrowbackThursday! Here's one of my favourite rigs I ever made; a cool squishy tentacle for a series of Kaspersky short films.
Whenever I animate a clip like this secretly hope it gets giffed. Obviously something I need to take care of myself!
#Animation #Rigging #Maya #Rig #3D #Tentacles #Vault
Whenever I animate a clip like this secretly hope it gets giffed. Obviously something I need to take care of myself!
#Animation #Rigging #Maya #Rig #3D #Tentacles #Vault
For #ThrowbackThursday, here's the title sequence from Dumping Ground Series 3-
I broke down the original character drawings, rigged and animated them in 3D, rendered and comped them back to 2D planes, and then brought them back into 3D for the pop-up book effect.
I'm still proud of the juggling!
I broke down the original character drawings, rigged and animated them in 3D, rendered and comped them back to 2D planes, and then brought them back into 3D for the pop-up book effect.
I'm still proud of the juggling!
January 23, 2025 at 5:00 PM
For #ThrowbackThursday, here's the title sequence from Dumping Ground Series 3-
I broke down the original character drawings, rigged and animated them in 3D, rendered and comped them back to 2D planes, and then brought them back into 3D for the pop-up book effect.
I'm still proud of the juggling!
I broke down the original character drawings, rigged and animated them in 3D, rendered and comped them back to 2D planes, and then brought them back into 3D for the pop-up book effect.
I'm still proud of the juggling!
#PreviewTuesday let's go! Here's a clip of our main character dealing some knockout punches.
Best thing about animating a one-two is that once i've mirrored it it gives me everything I need for every combination of a multi-hit attack!
#PunkRate #IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D
Best thing about animating a one-two is that once i've mirrored it it gives me everything I need for every combination of a multi-hit attack!
#PunkRate #IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D
January 21, 2025 at 5:00 PM
#PreviewTuesday let's go! Here's a clip of our main character dealing some knockout punches.
Best thing about animating a one-two is that once i've mirrored it it gives me everything I need for every combination of a multi-hit attack!
#PunkRate #IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D
Best thing about animating a one-two is that once i've mirrored it it gives me everything I need for every combination of a multi-hit attack!
#PunkRate #IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D
Here's a pretty special showreel clip for #ThrowbackThursday; it's one of the first animations I did professionally, but also I was only hired to model the character - I provided a test rig and animation and got hired to do the rest (and much more) from that.
#Animator #3D #Recycling #Cute
#Animator #3D #Recycling #Cute
January 16, 2025 at 4:30 PM
Here's a pretty special showreel clip for #ThrowbackThursday; it's one of the first animations I did professionally, but also I was only hired to model the character - I provided a test rig and animation and got hired to do the rest (and much more) from that.
#Animator #3D #Recycling #Cute
#Animator #3D #Recycling #Cute
More #PunkRate animation!
It may be a tad clearer why I call it that in this animation than the previous one..
I have multiple views to check all angles while working; try not to get hypnotised!!
#IndieDev #GameDev #Animatior #Maya #Unity #3Dfor2D #WIPWednesday
It may be a tad clearer why I call it that in this animation than the previous one..
I have multiple views to check all angles while working; try not to get hypnotised!!
#IndieDev #GameDev #Animatior #Maya #Unity #3Dfor2D #WIPWednesday
January 15, 2025 at 4:30 PM
More #PunkRate animation!
It may be a tad clearer why I call it that in this animation than the previous one..
I have multiple views to check all angles while working; try not to get hypnotised!!
#IndieDev #GameDev #Animatior #Maya #Unity #3Dfor2D #WIPWednesday
It may be a tad clearer why I call it that in this animation than the previous one..
I have multiple views to check all angles while working; try not to get hypnotised!!
#IndieDev #GameDev #Animatior #Maya #Unity #3Dfor2D #WIPWednesday
I started animating for a startup game studio in NI, and have permission to post gifs as I go!
I'm trying for a mix-framerate style (i'm calling it #PunkRate in honor of Hobie Brown)
Nothing here is final, stay tuned for more!
#IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D #PreviewTuesday
I'm trying for a mix-framerate style (i'm calling it #PunkRate in honor of Hobie Brown)
Nothing here is final, stay tuned for more!
#IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D #PreviewTuesday
January 14, 2025 at 6:40 PM
I started animating for a startup game studio in NI, and have permission to post gifs as I go!
I'm trying for a mix-framerate style (i'm calling it #PunkRate in honor of Hobie Brown)
Nothing here is final, stay tuned for more!
#IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D #PreviewTuesday
I'm trying for a mix-framerate style (i'm calling it #PunkRate in honor of Hobie Brown)
Nothing here is final, stay tuned for more!
#IndieDev #GameDev #Animation #Maya #Unity #3Dfor2D #PreviewTuesday
I wanted death-spectating in some from the start, but cut it for time, and then a player said they weren't sure if the game had crashed when they died, so...
Ideally the cams would be locked off and the filter would be more reactive but this was a quick job
#indieHorror #Godot #indieGame #solodev
Ideally the cams would be locked off and the filter would be more reactive but this was a quick job
#indieHorror #Godot #indieGame #solodev
December 13, 2024 at 5:05 PM
I wanted death-spectating in some from the start, but cut it for time, and then a player said they weren't sure if the game had crashed when they died, so...
Ideally the cams would be locked off and the filter would be more reactive but this was a quick job
#indieHorror #Godot #indieGame #solodev
Ideally the cams would be locked off and the filter would be more reactive but this was a quick job
#indieHorror #Godot #indieGame #solodev
another (mostly) successful playtest last night!
Great life advice, tho; just look for cats.
#indieHorror #Godot #gamejam #solodev #cats
Great life advice, tho; just look for cats.
#indieHorror #Godot #gamejam #solodev #cats
December 13, 2024 at 9:37 AM
another (mostly) successful playtest last night!
Great life advice, tho; just look for cats.
#indieHorror #Godot #gamejam #solodev #cats
Great life advice, tho; just look for cats.
#indieHorror #Godot #gamejam #solodev #cats
December 10, 2024 at 8:15 PM
Progress is stil slow, and i'm kinda getting distracted by 'trivial' stuff, but since my friend had a tough time with the darkness of the game I figured it'd probably be smart to get some very basic settings.
Also you can see my attempt at making the cats' eyes more retro-reflective.
#Godot
Also you can see my attempt at making the cats' eyes more retro-reflective.
#Godot
December 9, 2024 at 9:37 AM
Progress is stil slow, and i'm kinda getting distracted by 'trivial' stuff, but since my friend had a tough time with the darkness of the game I figured it'd probably be smart to get some very basic settings.
Also you can see my attempt at making the cats' eyes more retro-reflective.
#Godot
Also you can see my attempt at making the cats' eyes more retro-reflective.
#Godot
#screenshotsaturday
In our playtest we found it difficult to track down the last cat;
A corner-stone of Snowlem is accessibility, so alongside sound queues I decided to add off-screen indicators when they meow. Here's a mid-dev grab where the cats were abit too chatty
#godot #accessibility
In our playtest we found it difficult to track down the last cat;
A corner-stone of Snowlem is accessibility, so alongside sound queues I decided to add off-screen indicators when they meow. Here's a mid-dev grab where the cats were abit too chatty
#godot #accessibility
December 7, 2024 at 5:16 PM
#screenshotsaturday
In our playtest we found it difficult to track down the last cat;
A corner-stone of Snowlem is accessibility, so alongside sound queues I decided to add off-screen indicators when they meow. Here's a mid-dev grab where the cats were abit too chatty
#godot #accessibility
In our playtest we found it difficult to track down the last cat;
A corner-stone of Snowlem is accessibility, so alongside sound queues I decided to add off-screen indicators when they meow. Here's a mid-dev grab where the cats were abit too chatty
#godot #accessibility
Work on Snowlems has been slower than i'd like on this but I did get a successful online multiplayer game last night!
Got lots of good feedback and it helped shape a direction to move in, but also it was just really cool that it worked!
#Godot #GameDev #IndieDev #Multiplayer
Got lots of good feedback and it helped shape a direction to move in, but also it was just really cool that it worked!
#Godot #GameDev #IndieDev #Multiplayer
December 6, 2024 at 5:05 PM
Work on Snowlems has been slower than i'd like on this but I did get a successful online multiplayer game last night!
Got lots of good feedback and it helped shape a direction to move in, but also it was just really cool that it worked!
#Godot #GameDev #IndieDev #Multiplayer
Got lots of good feedback and it helped shape a direction to move in, but also it was just really cool that it worked!
#Godot #GameDev #IndieDev #Multiplayer
Haven't had much time to work on this this week, but here's a new objective for the snowlem game
December 1, 2024 at 1:04 PM
Haven't had much time to work on this this week, but here's a new objective for the snowlem game
I've not had much time to work this last week but here's a new objective type for my current spooky multiplayer project
December 1, 2024 at 1:03 PM
I've not had much time to work this last week but here's a new objective type for my current spooky multiplayer project
I'm posting a few of my fave #animation clips from working on #ParcelCorps.
Oh Boy Y'all this is Mr Wiener; he's exactly as horrific as he looks. Ethical concerns aside, his voice actor is incredible and he was a blast to #rig and animate.
Reblog so we can make a plush!
#indieGame #indieAnimation
Oh Boy Y'all this is Mr Wiener; he's exactly as horrific as he looks. Ethical concerns aside, his voice actor is incredible and he was a blast to #rig and animate.
Reblog so we can make a plush!
#indieGame #indieAnimation
November 29, 2024 at 5:11 PM
I'm posting a few of my fave #animation clips from working on #ParcelCorps.
Oh Boy Y'all this is Mr Wiener; he's exactly as horrific as he looks. Ethical concerns aside, his voice actor is incredible and he was a blast to #rig and animate.
Reblog so we can make a plush!
#indieGame #indieAnimation
Oh Boy Y'all this is Mr Wiener; he's exactly as horrific as he looks. Ethical concerns aside, his voice actor is incredible and he was a blast to #rig and animate.
Reblog so we can make a plush!
#indieGame #indieAnimation
Not my animation, but one of our junior animators' faves (using my rig).
BG took on a few trainees from the universities and CINE scheme and it was an honor to help provide tutoring for them where I could, especially with them all being so eager to learn!
#indieGames #animation
BG took on a few trainees from the universities and CINE scheme and it was an honor to help provide tutoring for them where I could, especially with them all being so eager to learn!
#indieGames #animation
November 28, 2024 at 3:56 PM
Not my animation, but one of our junior animators' faves (using my rig).
BG took on a few trainees from the universities and CINE scheme and it was an honor to help provide tutoring for them where I could, especially with them all being so eager to learn!
#indieGames #animation
BG took on a few trainees from the universities and CINE scheme and it was an honor to help provide tutoring for them where I could, especially with them all being so eager to learn!
#indieGames #animation
Obviously i'm using @kenney.bsky.social assets for my prototype phase and i'm trying not to polish too much too soon, but I had to give the enemies a little glow up.
#ScreenShotSaturday #GameDev #IndieDev #Godot
#ScreenShotSaturday #GameDev #IndieDev #Godot
November 23, 2024 at 7:48 PM
Obviously i'm using @kenney.bsky.social assets for my prototype phase and i'm trying not to polish too much too soon, but I had to give the enemies a little glow up.
#ScreenShotSaturday #GameDev #IndieDev #Godot
#ScreenShotSaturday #GameDev #IndieDev #Godot
I'm posting a few of my favourite animations from recently released #ParcelCorps. I love this seagull if only because *everyone* has a visceral reaction to it.
yeah, we're getting into the weirder ones now...
#indie #videogame #animator #glizzy #guzzler #rig
yeah, we're getting into the weirder ones now...
#indie #videogame #animator #glizzy #guzzler #rig
November 23, 2024 at 5:29 PM
I'm posting a few of my favourite animations from recently released #ParcelCorps. I love this seagull if only because *everyone* has a visceral reaction to it.
yeah, we're getting into the weirder ones now...
#indie #videogame #animator #glizzy #guzzler #rig
yeah, we're getting into the weirder ones now...
#indie #videogame #animator #glizzy #guzzler #rig
I started my current #Godot side project at the start of the month; here's some archive footage of me getting the movement system and initial multiplayer in place.
November 22, 2024 at 6:44 PM
I started my current #Godot side project at the start of the month; here's some archive footage of me getting the movement system and initial multiplayer in place.
This is Gross Meister Fleisch, leader of Burgomeister, a food chain in the recently released Parcel Corps.
I'm posting some of my favourite characters I worked on from the game as part of my move here, so check out my page and/or follow for more!
#IndieGames #GameDev #Animator #Rigging #Unity
I'm posting some of my favourite characters I worked on from the game as part of my move here, so check out my page and/or follow for more!
#IndieGames #GameDev #Animator #Rigging #Unity
November 22, 2024 at 12:36 PM
This is Gross Meister Fleisch, leader of Burgomeister, a food chain in the recently released Parcel Corps.
I'm posting some of my favourite characters I worked on from the game as part of my move here, so check out my page and/or follow for more!
#IndieGames #GameDev #Animator #Rigging #Unity
I'm posting some of my favourite characters I worked on from the game as part of my move here, so check out my page and/or follow for more!
#IndieGames #GameDev #Animator #Rigging #Unity