Patrick Schroen
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pschroen.bsky.social
Patrick Schroen
@pschroen.bsky.social
Creative Developer and Tech Lead / Senior Interactive Engineer at Monogram / FWA Judge / @okaydev.co

https://space.js.org/
https://alien.js.org/
https://ufo.ai/

🛸👽🤓
This would make a good print for a frame. 😊
November 5, 2025 at 1:28 PM
Love the Cosmos site, do you know who made it?
October 20, 2025 at 1:44 PM
For me it's The FWA, but I'm biased.

Otherwise it's the depths of the internet. 😜

Actually, I personally find a lot of inspiration in album artwork, not just physical LPs, but cover artwork for digital releases too.
October 17, 2025 at 2:35 PM
Well he's not under-represented at all, but @mattdesl.bsky.social, also a fan of his early work at Jam3 here in Toronto, and his many nature inspired works.

Hi Matt! 👋 😉
September 17, 2025 at 2:37 PM
I'm the maintainer of rollup-plugin-glslify and haven't used glslify myself in years.

glslify was created way back before ES6 template literals were widely available, and the reality is GLSL modules very rarely change.

Perhaps a modern alternative could be an ESM library of the same modules?
April 24, 2025 at 1:47 PM
And this atmosphere shader. 🤤

bsky.app/profile/gkjo...
The atmosphere rendering with 3d tiles renderer from @shotamatsuda.bsky.social is looking great - really looking forward to integrating this into a project.

#threejs #webgl #3dtiles #gis
March 28, 2025 at 9:29 PM
Also checkout what @gkjohnson.bsky.social has been working on. My Mars demo isn't as detailed, though trying to go for a cinematic look.

bsky.app/profile/gkjo...
Slowly but surely I've been working on getting Mars terrain loading in 3D Tiles Renderer. This is using TMS tiles to load color data so next I'll be looking at generating the DEM data tiles.

Data set courtesy of the Tianwen-1 CNSA mission.

#threejs #3dtiles #gis #webgl #mars
March 28, 2025 at 9:27 PM
Let me know of any features or information you think would be a good addition to this. Thanks!
March 28, 2025 at 9:25 PM
This is the first prototype, with some upcoming features planned; 3D terrain model with LOD, labels and travelling to labels, cross-sections, Mars's moons and clouds, additional volumetric lighting, an atmosphere shader, and some layer UI to toggle details on/off.
March 28, 2025 at 9:25 PM
Plus a special thanks to melodysheep as a huge source of inspiration, WATER WORLDS was used as a layout reference for this demo. Thank you!

www.youtube.com/watch?v=URyi...
WATER WORLDS: Hideouts for Alien Life?
YouTube video by melodysheep
www.youtube.com
March 28, 2025 at 9:24 PM
The textures are CC BY-SA, and the source code for this demo is all open source on @github.com.

github.com/alienkitty/s...
March 28, 2025 at 9:23 PM
Special thanks to John Van Vliet for contributing the 32k normal map, who has created many astronomical object textures for Celestia and @spaceenginesim.bsky.social, among many other projects. Thank you!
March 28, 2025 at 9:22 PM
The cubemap textures were generated with help from @btjak.es, who worked on National Geographic's “Rewind the Red Planet”, and has a fantastic technical article on the process used. Plus a ton of great feedback and support. Thank you!

source.opennews.org/articles/how...
How We Made "Rewind the Red Planet"
Telling the story of a planet, on a human scale
source.opennews.org
March 28, 2025 at 9:20 PM
This is a cinematic Mars demo featuring high quality cubemaps with 2k faces.
March 28, 2025 at 9:17 PM
I prefer the WET principle. 😉

en.m.wikipedia.org/wiki/Don%27t...
Don't repeat yourself - Wikipedia
en.m.wikipedia.org
February 4, 2025 at 5:08 PM