Patrick Schroen
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pschroen.bsky.social
Patrick Schroen
@pschroen.bsky.social
Creative Developer and Tech Lead / Senior Interactive Engineer at Monogram / FWA Judge / @okaydev.co

https://space.js.org/
https://alien.js.org/
https://ufo.ai/

🛸👽🤓
For anyone interested in playing around with the Mars demo settings, you can find them from the FPS panel controls top-right. 😊

space.js.org/examples/mars/

#threejs #webgl #mars #creativecoding #gui

bsky.app/profile/psch...
March 29, 2025 at 1:16 PM
This is the first prototype, with some upcoming features planned; 3D terrain model with LOD, labels and travelling to labels, cross-sections, Mars's moons and clouds, additional volumetric lighting, an atmosphere shader, and some layer UI to toggle details on/off.
March 28, 2025 at 9:25 PM
This is a cinematic Mars demo featuring high quality cubemaps with 2k faces.
March 28, 2025 at 9:17 PM
Animating between cameras is hilarious when you rotate each of the cameras.

Now the question is if this is a bug or a feature, should I fix it? 😂

#threejs #webgl #creativecoding #gui
February 4, 2025 at 4:41 PM
Updated the Hologram example with panel tracking and controls. 🌐

Live: alien.js.org/examples/thr...

#threejs #webgl #creativecoding #hologram #gui
January 29, 2025 at 4:17 PM
Updated the Crystal GLTF example with MeshPhysicalMaterial and controls. 💎

3D model by Luciano O. Mollo.

Live: alien.js.org/examples/thr...
Sketchfab model: sketchfab.com/3d-models/cr...

#threejs #webgl #creativecoding #gui
January 28, 2025 at 4:32 PM
This new version includes an upgraded render pipeline with SMAA, motion blur, volumetric lighting, lens flares, and a datamosh effect available from the FPS panel top-right.
November 28, 2024 at 4:39 PM
It's time Multiuser Blocks was upgraded, to Balls! Physics are running server-side at 60fps on @glitch.com.

Music by Alex Bainter / CC BY

multiuser-balls.glitch.me

#oimophysics #physics #threejs #webgl #webaudio #glsl #creativecoding
November 28, 2024 at 4:39 PM