Vivian Saseta
prsaseta.bsky.social
Vivian Saseta
@prsaseta.bsky.social
http://prsas.itch.io | Hago videojuegos indie y otras cosas (también indies) | Godot gang #madewithgodot | Desarrollando PIGKILLER
Me he hecho la hitless de Hades 2 👌
October 31, 2025 at 3:21 PM
Reworking the entire UI to be smaller and centralised in a single part of the screen - first screenshot before, second screenshot after

#screenshotsaturday #gamedev #godot #godotengine #madeingodot #indie
October 19, 2025 at 4:28 PM
I've been working on a new UI for choosing levelups, it's still a ways to go but I'm very happy with how it's progressing

#screenshotsaturday #godot #madeingodot #gamedev
October 11, 2025 at 9:08 PM
This one is for the #programming crowd
September 6, 2025 at 8:04 PM
Ayer no puse screenshots, ya que las he puesto pongo algunas capturas que puede que os convenzan para jugar al juego
September 1, 2025 at 9:47 AM
PARTE 2

Si no sabéis qué decir al llamar o queréis un ejemplo para fijaros, he aquí un guión de ejemplo de qué podéis decir al llamar

(Si llamáis a Visa, Paypal, Stripe, etc sustituir MasterCard por a quien estéis llamando, obviamente)
July 31, 2025 at 12:01 PM
CHULETA PARA LA SITUACIÓN CON ITCH.IO Y STEAM

He visto varias en inglés pero ninguna en español. Se agradece la difusión (¡y mucho más el llamar de verdad!)

Podéis ver la petición para firmar o toda la historia en detalle en stopcollectiveshout.com

¡Esto nos afecta a *todos*!
July 29, 2025 at 6:40 PM
...and the game generates at runtime the entire options menu with whatever options you defined!
July 26, 2025 at 5:53 PM
A two parter today🧵 I made a new system to help a lot with programming option menus. Now, you just define what options your game should have, like so...

#screenshotsaturday #godot #programming #code
July 26, 2025 at 5:52 PM
I had a vision
July 19, 2025 at 9:26 PM
#screenshotsaturday A new weapon: fire a hail of bullets that take a moment to start moving. Hard to use but I find the kinesthetics extremely pleasing

#godot #godotengine #roguelike #indie #gamedev
April 19, 2025 at 12:08 PM
#screenshotsaturday Un nuevo arma: dispara una ráfaga de balas lenta, tal que tienes que adelantarte a los enemigos. Complicada de usar pero el sonido/visuales rascan mi lóbulo frontal extremadamente bien

#godot #godotengine #roguelike #indie #gamedev
April 19, 2025 at 12:05 PM
#screenshotsaturday Un arma nueva: un proyectil de energía que da un acelerón desde su última posición hacia donde mires, atropellando lo que se encuentre y luego explotando. Muy divertido intentar sacarle el mejor posicionamiento posible

#gamedev #roguelike
March 8, 2025 at 6:11 PM
#screenshotsaturday A new weapon - it rushes from its last position to wherever you aim, smashing enemies in the way and then exploding for good measure. Very satisfying to use!

#gamedev #roguelike
March 8, 2025 at 6:08 PM
Bonus: I had to reduce the exp spawn by 75% because I found this combo #screenshotsaturday #godot
February 1, 2025 at 11:44 AM
#screenshotsaturday The new boss is mostly mechanically finished! A lot more bullet hell-ish than the usual fare! #gamedev #wip #roguelike #godot #godotengine
February 1, 2025 at 11:38 AM
It's been a while since the last #screenshotsaturday !

I've been working on many different things - chief among them a new level with some extra twists!

#godot #godotengine #roguelike #wip #gamedev
January 18, 2025 at 8:19 PM
#screenshotsaturday Un nuevo tipo de mejora se acerca - ¡mods bugeados! De lo más divertido de implementar y usar en el juego hasta ahora, cambian completamente el uso habitual de las armas

#gamedev #GodotEngine #godot #indie #roguelite #roguelike #gamedesign
December 14, 2024 at 6:25 PM
¡Estoy en la Mangafest enseñando Pigkiller!
December 6, 2024 at 8:59 AM
Gameplay sin contexto
December 3, 2024 at 12:30 PM
November 30, 2024 at 2:02 PM
#screenshotsaturday A new enemy! This one spawns randomly more rarely and drops a bonus ~thing~ on death
#gamedev #godot #godotengine #pixelart #indie
November 23, 2024 at 5:44 PM
#screenshotsaturday Still on my quest to make the UI snappy, now adding some fancy loading screens and the ever useful loading screen hints!
#gamedev #ui #ux #godotengine #madewithgodot #godot
November 16, 2024 at 1:45 PM
#screenshotsaturday Worked a *lot* more on UI, looking and feeling much better than before!

#gamedev #godotengine
November 9, 2024 at 7:51 PM
Nada como contenido que solo va a saber usarlo el 1% de los jugadores
November 7, 2024 at 11:52 PM