Mostly here to share pretty maths/3D prints, sometimes sharing my research
arxiv.org/pdf/2511.14915
arxiv.org/pdf/2511.14915
Below is the region (living in 6 dimensions) of optimal 3-step methods that happens to sit nicely in 3D 4/
Below is the region (living in 6 dimensions) of optimal 3-step methods that happens to sit nicely in 3D 4/
Together these are "if and only if"!! 3/
Together these are "if and only if"!! 3/
In terms of algorithm design (my interest): In recent years the community pinned down an optimal method (Halpern) but showed that infinitely many others exist 2/
In terms of algorithm design (my interest): In recent years the community pinned down an optimal method (Halpern) but showed that infinitely many others exist 2/
That tool does wonders for conceptual framing
That tool does wonders for conceptual framing
Smooth convex: arxiv.org/abs/2412.06731
Adaptive smooth convex: arxiv.org/abs/2510.21617
Nonsmooth convex: arxiv.org/abs/2511.13639
Smooth convex: arxiv.org/abs/2412.06731
Adaptive smooth convex: arxiv.org/abs/2510.21617
Nonsmooth convex: arxiv.org/abs/2511.13639
I am excited about the future here :)
4/
I am excited about the future here :)
4/
Today we proved a method of Drori and Teboulle 2014 is a subgame perfect subgradient method and designed a new, subgame perfect proximal method 3/
Today we proved a method of Drori and Teboulle 2014 is a subgame perfect subgradient method and designed a new, subgame perfect proximal method 3/
This demands a dynamic form of optimality, called subgame perfection. 2/
This demands a dynamic form of optimality, called subgame perfection. 2/
Enjoy: arxiv.org/abs/2508.06681
Enjoy: arxiv.org/abs/2508.06681
My 3D print of this cone is below :)
My 3D print of this cone is below :)
The dual of this wonderful property is that the 4-norm hides a circle :)
The dual of this wonderful property is that the 4-norm hides a circle :)
Just put the p=4/3 norm ball in the hole.
Appropriately rotated, sending the direction (1,1,1)/sqrt{3} to (0,0,1).
Just put the p=4/3 norm ball in the hole.
Appropriately rotated, sending the direction (1,1,1)/sqrt{3} to (0,0,1).