Mostly here to share pretty maths/3D prints, sometimes sharing my research
Below is the region (living in 6 dimensions) of optimal 3-step methods that happens to sit nicely in 3D 4/
Below is the region (living in 6 dimensions) of optimal 3-step methods that happens to sit nicely in 3D 4/
Together these are "if and only if"!! 3/
Together these are "if and only if"!! 3/
In terms of algorithm design (my interest): In recent years the community pinned down an optimal method (Halpern) but showed that infinitely many others exist 2/
In terms of algorithm design (my interest): In recent years the community pinned down an optimal method (Halpern) but showed that infinitely many others exist 2/
We looked at the design of optimal fixed-point algorithms.
That is, seeking to approximately solve T(y)=y using as few evaluations of the operator T() as possible. Maximally efficient methods are "minimax optimal" 1/
We looked at the design of optimal fixed-point algorithms.
That is, seeking to approximately solve T(y)=y using as few evaluations of the operator T() as possible. Maximally efficient methods are "minimax optimal" 1/
I am excited about the future here :)
4/
I am excited about the future here :)
4/
Today we proved a method of Drori and Teboulle 2014 is a subgame perfect subgradient method and designed a new, subgame perfect proximal method 3/
Today we proved a method of Drori and Teboulle 2014 is a subgame perfect subgradient method and designed a new, subgame perfect proximal method 3/
This demands a dynamic form of optimality, called subgame perfection. 2/
This demands a dynamic form of optimality, called subgame perfection. 2/
Alas, the classic model of minimax optimal methods is overly conservative; it overfits to tune its worst-case.
We found a path forward 1/
Alas, the classic model of minimax optimal methods is overly conservative; it overfits to tune its worst-case.
We found a path forward 1/
Enjoy: arxiv.org/abs/2508.06681
Enjoy: arxiv.org/abs/2508.06681
My 3D print of this cone is below :)
My 3D print of this cone is below :)
We do away with ad hoc, characterizing optimal smoothings for convex cones and sublinear functions
We do away with ad hoc, characterizing optimal smoothings for convex cones and sublinear functions
The dual of this wonderful property is that the 4-norm hides a circle :)
The dual of this wonderful property is that the 4-norm hides a circle :)
Just put the p=4/3 norm ball in the hole.
Appropriately rotated, sending the direction (1,1,1)/sqrt{3} to (0,0,1).
Just put the p=4/3 norm ball in the hole.
Appropriately rotated, sending the direction (1,1,1)/sqrt{3} to (0,0,1).
This thread gives the puzzle, solution, and a 3D printed demo :)
This thread gives the puzzle, solution, and a 3D printed demo :)
Figure 1 on the other side of my office has induced p->q matrix norm balls. p goes 1 to inf left to right. q goes 1 to inf bottom to top.
Figure 1 on the other side of my office has induced p->q matrix norm balls. p goes 1 to inf left to right. q goes 1 to inf bottom to top.
Rockafellar+Wets's thick textbook is included for reference.
Rockafellar+Wets's thick textbook is included for reference.