Problem 18
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problem18dev.bsky.social
Problem 18
@problem18dev.bsky.social
Problem 18: a new game every 18 days to learn #gamedev in public.

#softwareengineer by day.

Follow along if you'd like, I appreciate feedback & conversation!
I'm stuck on Keybricks! Trying to assign random letters to nodes while sticking to specific rules from a node a couple levels up. I'll solve it, but if anyone's open to it, I'd love to give more details.

Anyhow, here's a look at what I got so far! 😅

#indiedev #gamedev #godot
January 13, 2026 at 7:21 PM
It took some time to gain understanding of move_and_slide vs move_and_collide. While creating a bouncing ball, I researched the docs until I got it working. With this new knowledge, implementing a Breakout-like game with move_and_collide is doable!

#indiedev #gamedev #godot
January 11, 2026 at 7:28 PM
Tricat is finished!

A Flappy Bird clone inspired by a beloved three-legged cat. Tricat must jump between brooms to gain score. Built with @godotengine.org, open-sourced. The art and SFX are handmade.

Play here: problem18dev.itch.io/tricat

#indiedev #gamedev
January 9, 2026 at 11:09 PM
Flappy bird clone is coming along. Did as much of the work as possible relying only on @godotengine.org's documentation, and got the core gameplay logic down.

Collision detection and correct usage of signals were the biggest challenge so far!
#indiedev #gamedev
January 9, 2026 at 12:40 AM