Problem 18
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problem18dev.bsky.social
Problem 18
@problem18dev.bsky.social
Problem 18: a new game every 18 days to learn #gamedev in public.

#softwareengineer by day.

Follow along if you'd like, I appreciate feedback & conversation!
Indeed, I can’t wait to learn!
January 10, 2026 at 4:16 PM
Tricat is finished, some highlights:
- Art & SFX creation wasn't as scary as it seemed.
- Gained understanding of scripting and scenes, how they work together.
- Problem solving is key!

Biggest hurdle:
Moving the brooms while detecting collisions & choosing the right node type.
January 9, 2026 at 11:10 PM
Using a switch case would benefit you here in terms of readability.

Just a nitpick, good stuff!
January 9, 2026 at 12:44 AM
Congratulations! I wish you lots of success, I love the physical edition!
January 7, 2026 at 11:00 PM
Thank you!
January 4, 2026 at 5:53 PM