Peterino
peterino2.bsky.social
Peterino
@peterino2.bsky.social
Used to make computers now I make video games.

C++/zig enjoyer. Unreal Engine Debugger by day.
Unhinged solo game dev by night

Vancouver, BC
29 He/Him
blog: https://peterino.com

DM me your opinions on memory allocation
So my hyperfixation as of this week- networking!

Also added a wee bit of automation to make the host->spawnclient-> connect to host -> make the client small and tiled properly be much smoother

#zig #indiedev
October 5, 2025 at 2:50 AM
having an animated console log does wonders for making me want to actually write useful messages.

#zig #indiedev
October 5, 2025 at 2:48 AM
Modern single threaded perf has gotten so fast its kinda mindblowing.

These particles are updating gravity, acceleration, lifetimes, doing the laziest implementation i could think of.

Is it practical? ehh probably not.

#gamedev #indiedev
September 22, 2025 at 5:20 AM
The code is mega simple but shocked at the amount of particles you can handle with just a little bit of SIMD and a single thread of a forloop even on a crummy laptop.

#zig #gamedev #indiedev
September 21, 2025 at 11:13 PM
So I've started to make a particle system..

Should really code for fun more often
September 21, 2025 at 11:11 PM
physics is back in the new renderer. All thats left is bringing animations and UI back online. and I daresay i might be ready to start making a game

#gamedev #indiedev #programming
May 31, 2025 at 4:24 AM
Having a hex view of various camera data while moving around really makes me hackerman.

#gamedev #indiedev #programming
May 23, 2025 at 4:33 PM
new sdl3 renderer now has debug draws!
April 22, 2025 at 2:06 PM
After nearly two years of playing with my toy engine I have implemented most things needed to make a game.

But I still haven't looked past chapter 1 of Real time rendering and done anything more complex in terms of rendering than just color to screen.

Oh also new renderer with SDL3 gpu.
April 21, 2025 at 3:44 PM
Attempted this 3 times but settled on an api I can stick with.

Video shows animations on the player controller with the old system snapping between animations and the new system which smoothly blends between

This is a custom game engine written in zig

#zig #indiedev #gamedev
February 4, 2025 at 8:13 AM
Whaddup nerds.

I'm Peter. I make frames go brrr.

Follow me if you like boxes.
January 29, 2025 at 5:01 PM