pel
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pel.bsky.social
pel
@pel.bsky.social
furry artist and virtual creatures
🪪 they/he - 1994
🌈 poly bi trans 🐾 ΘΔ
🪲 enjoys virtual pets, nature, webdev
❤️ @jadeite.bsky.social
🔗 peloriq.carrd.co
🌐 open species: rokobo.carrd.co
Icon by wuol, banner by weaselwares
I have always wondered how you got the appearance of those layers of color, thank you so much for this
December 1, 2025 at 3:36 AM
Buddy comedy
November 30, 2025 at 8:25 PM
All the hares are amazing but Basil is particularly memorable <33
November 30, 2025 at 3:29 PM
I want to call it because it would be so cool if I was right and hopefully just the acronym isn’t spoily for people who don’t know what it is: I think it’s FBS
November 30, 2025 at 3:23 PM
Another software dev lmao. I’m grateful for a career where I get to solve problems and write code, that stuff is fun, but I’m not passionate about it, which is reflected in my slow job growth (I’m not a “senior” dev but should be at this point >.>)
I used to feel secure but not lately
November 29, 2025 at 2:47 PM
Im watching the parade
November 27, 2025 at 3:56 PM
Haha. Maybe I would follow though on ideas more if I could more easily manipulate their scaling.
November 26, 2025 at 6:54 PM
The idea being, you use the bare bones character maker to generate a preview, and then you pay for the opportunity to download a PSD. If I approach the art right from the beginning I could offer SVG for those who want to manipulate scaling.
November 26, 2025 at 6:51 PM
So the best way to offer reasonable file sizes I think is to have someone fill out a form - with character maker, even - that specifies which parts to include in the PSD file. So that’s a whole programming project on its own. One that requires I have a website, and a way to sell and use license keys
November 26, 2025 at 6:47 PM
Then there’s the nature of lineless art - I am less likely to expect my buyers to know how coloring lineless works, and would need to include separate detail and shading layers probably for *every individual body part*. So that’s, whatever insane number of layers this was going to take anyways, x2-3
November 26, 2025 at 6:47 PM
First, there’s just the nature of rokobo being extremely variable in shape, in order to feel like I am doing the concept justice I’d probably need at least 3 separate versions. It’s just one of those things where I cannot make it easy on myself lol.
November 26, 2025 at 6:47 PM