Paris Stacy
@pascalplus.bsky.social
Level Designer at Valve | Previously: Arkane Austin, Arbitrary Metric
just telling the player “hey there’s 6 guys you gotta kill. every major location in the world corresponds with one of them and expresses their theme. you will get a new weapon in each location. who do you wanna kill first?” feels extremely fresh in how crisp it is. everything feels very motivated
October 25, 2025 at 12:44 AM
just telling the player “hey there’s 6 guys you gotta kill. every major location in the world corresponds with one of them and expresses their theme. you will get a new weapon in each location. who do you wanna kill first?” feels extremely fresh in how crisp it is. everything feels very motivated
This looks cool. What’s the project ?
October 5, 2025 at 7:18 PM
This looks cool. What’s the project ?
blasting this in my car whilst i perform the burbank maneuver
June 26, 2025 at 11:38 PM
blasting this in my car whilst i perform the burbank maneuver
Yeah it’s crazy to me to remake it but entirely lose the character of the experience.
April 22, 2025 at 4:17 PM
Yeah it’s crazy to me to remake it but entirely lose the character of the experience.
Was cool meeting you even if briefly!
March 24, 2025 at 6:56 PM
Was cool meeting you even if briefly!
This show is so excellent. Equally imaginative as it is genuine with its representation of making art
March 23, 2025 at 2:36 PM
This show is so excellent. Equally imaginative as it is genuine with its representation of making art
I will find you (hopefully?)
March 16, 2025 at 11:34 PM
I will find you (hopefully?)
This but also technically it’d be a 0-1 float.
March 16, 2025 at 4:22 PM
This but also technically it’d be a 0-1 float.
what's much more effective is establishing process (such as feedback loops, idea generation, team communication)
March 12, 2025 at 7:11 AM
what's much more effective is establishing process (such as feedback loops, idea generation, team communication)
mm yes vibes based level design my personal favorite. in all seriousness I actually work like this because you basically have to feel out the problem in a holistic way (consider art, space, narrative) then deliver something expressive within that context. no rules will help, its different every time
March 12, 2025 at 7:10 AM
mm yes vibes based level design my personal favorite. in all seriousness I actually work like this because you basically have to feel out the problem in a holistic way (consider art, space, narrative) then deliver something expressive within that context. no rules will help, its different every time
evangelion covertly referenced
January 31, 2025 at 5:27 PM
evangelion covertly referenced
but i can’t go around just taking photos of whatever i want
December 6, 2024 at 3:53 PM
but i can’t go around just taking photos of whatever i want
she’s very hugh grant heretic coded ngl
November 21, 2024 at 6:52 AM
she’s very hugh grant heretic coded ngl
You really should apologize
November 19, 2024 at 4:32 AM
You really should apologize
austin was the same. you could literally track over time where groups of homeless were being moved to / displaced to.
July 16, 2023 at 6:07 PM
austin was the same. you could literally track over time where groups of homeless were being moved to / displaced to.
have you seen Severance you might like that one
July 14, 2023 at 1:47 PM
have you seen Severance you might like that one