not particularly impressive, but I mainly wanted to show off the cute animations...
let's see if we can get back into game dev shall we
#gamedev
not particularly impressive, but I mainly wanted to show off the cute animations...
let's see if we can get back into game dev shall we
#gamedev
level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game
#gamedev
level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game
#gamedev
level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky.
unrelated. check out these hanging lanterns
#gamedev :3
level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky.
unrelated. check out these hanging lanterns
#gamedev :3
here have a video showing off some moving platforms
#nullstars #gamedev
here have a video showing off some moving platforms
#nullstars #gamedev
... it was for naught. you can't tell the difference lmfao
it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3
#gamedev
... it was for naught. you can't tell the difference lmfao
it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3
#gamedev
#gamedev
#gamedev
I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute?
obligatory #gamedev tag
I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute?
obligatory #gamedev tag