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parchii.bsky.social
parchment
@parchii.bsky.social
this thing is kinda cute. it flings you around chaotically
not particularly impressive, but I mainly wanted to show off the cute animations...
let's see if we can get back into game dev shall we

#gamedev
October 15, 2025 at 12:27 AM
managed to get a clip
June 15, 2025 at 8:36 PM
character customization!
#gamedev
June 4, 2025 at 4:31 PM
clothes
#gamedev
May 31, 2025 at 6:43 PM
better looking timer
#gamedev
May 30, 2025 at 12:06 AM
I found yet another bit of infinite speed tech, so out of curiosity, I made this tas.

#gamedev
May 28, 2025 at 5:44 PM
this is going to seem a bit underwhelming, but here is one culmination of a near complete rework of the game's systems: loading screens :3

level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game

#gamedev
May 27, 2025 at 8:12 PM
I'm finally around halfway finished with world 1's levels. I hope.
level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky.

unrelated. check out these hanging lanterns

#gamedev :3
April 10, 2025 at 3:39 PM
sorry for being dead im (trying to be) back

here have a video showing off some moving platforms

#nullstars #gamedev
March 26, 2025 at 8:36 PM
March 6, 2025 at 2:12 AM
i made a tas >:3
#gamedev
December 19, 2024 at 6:58 PM
spent 40 minutes learning and using a video editor to show off before and after the player overhaul
... it was for naught. you can't tell the difference lmfao
it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3
#gamedev
December 15, 2024 at 9:34 AM
redid the lighting method!! it runs so much faster than the previous method, it's very cool :3. now I can tastelessly spam even more lights everywhere
#gamedev
November 19, 2024 at 5:57 PM
idk why the framerate is so low while recording right now lol.
I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute?
obligatory #gamedev tag
November 12, 2024 at 8:16 PM