not particularly impressive, but I mainly wanted to show off the cute animations...
let's see if we can get back into game dev shall we
#gamedev
not particularly impressive, but I mainly wanted to show off the cute animations...
let's see if we can get back into game dev shall we
#gamedev
level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game
#gamedev
level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game
#gamedev
level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky.
unrelated. check out these hanging lanterns
#gamedev :3
level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky.
unrelated. check out these hanging lanterns
#gamedev :3
here have a video showing off some moving platforms
#nullstars #gamedev
here have a video showing off some moving platforms
#nullstars #gamedev
I was having a hard time visualizing how I was going to get room boundaries to merge together, so I made a quick javascript script script to test ideas out until something worked.
#gamedev
I was having a hard time visualizing how I was going to get room boundaries to merge together, so I made a quick javascript script script to test ideas out until something worked.
#gamedev
... it was for naught. you can't tell the difference lmfao
it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3
#gamedev
... it was for naught. you can't tell the difference lmfao
it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3
#gamedev
I *wish* I had some nice images/videos to show for it like I do when I play with graphics and such, but all I really have right now are a bunch of commits.
maybe I could make a bunch of comparison gifs?
#gamedev
I *wish* I had some nice images/videos to show for it like I do when I play with graphics and such, but all I really have right now are a bunch of commits.
maybe I could make a bunch of comparison gifs?
#gamedev
game used to take 800mb of memory, now it's taking 300mb!!and I set it up to be pretty easy to lower in the future, whenever I get around to that
second screenshot is the obligatory "you can barely tell anything changed" screenshot. lol.
#gamedev
game used to take 800mb of memory, now it's taking 300mb!!and I set it up to be pretty easy to lower in the future, whenever I get around to that
second screenshot is the obligatory "you can barely tell anything changed" screenshot. lol.
#gamedev
it's going very well.
#gamedev
it's going very well.
#gamedev
#gamedev
#gamedev
#gamedev
I've mostly been posting graphics updates because they're fun, but I've been wondering if anyone would appreciate some clips of work in progress levels?
#gamedev
I've mostly been posting graphics updates because they're fun, but I've been wondering if anyone would appreciate some clips of work in progress levels?
I decided to treat myself and do a Post Processing. I don't like it when effects are obvious, so the tweaks I did is almost unnoticeable...
before and after. bloom, chromatic aberration, and a little crack effect :3
#gamedev
I decided to treat myself and do a Post Processing. I don't like it when effects are obvious, so the tweaks I did is almost unnoticeable...
before and after. bloom, chromatic aberration, and a little crack effect :3
#gamedev
I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute?
obligatory #gamedev tag
I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute?
obligatory #gamedev tag
then I polished it. fixed the colors, tuned the wavy-ness, and gave it an outline for visibility.
it looks okay. next up, I'll add some ripples when you jump into it, and probably some bubble particles
then I polished it. fixed the colors, tuned the wavy-ness, and gave it an outline for visibility.
it looks okay. next up, I'll add some ripples when you jump into it, and probably some bubble particles