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parchii.bsky.social
parchment
@parchii.bsky.social
this thing is kinda cute. it flings you around chaotically
not particularly impressive, but I mainly wanted to show off the cute animations...
let's see if we can get back into game dev shall we

#gamedev
October 15, 2025 at 12:27 AM
managed to get a clip
June 15, 2025 at 8:36 PM
graphics
#gamedev
June 15, 2025 at 5:25 AM
character customization!
#gamedev
June 4, 2025 at 4:31 PM
clothes
#gamedev
May 31, 2025 at 6:43 PM
better looking timer
#gamedev
May 30, 2025 at 12:06 AM
I found yet another bit of infinite speed tech, so out of curiosity, I made this tas.

#gamedev
May 28, 2025 at 5:44 PM
this is going to seem a bit underwhelming, but here is one culmination of a near complete rework of the game's systems: loading screens :3

level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game

#gamedev
May 27, 2025 at 8:12 PM
i call this piece "oh god oh no"
April 15, 2025 at 5:57 PM
I'm finally around halfway finished with world 1's levels. I hope.
level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky.

unrelated. check out these hanging lanterns

#gamedev :3
April 10, 2025 at 3:39 PM
sorry for being dead im (trying to be) back

here have a video showing off some moving platforms

#nullstars #gamedev
March 26, 2025 at 8:36 PM
March 6, 2025 at 2:12 AM
in the mean time, i have only but a crumb to offer
I was having a hard time visualizing how I was going to get room boundaries to merge together, so I made a quick javascript script script to test ideas out until something worked.
#gamedev
January 3, 2025 at 10:04 AM
i made a tas >:3
#gamedev
December 19, 2024 at 6:58 PM
spent 40 minutes learning and using a video editor to show off before and after the player overhaul
... it was for naught. you can't tell the difference lmfao
it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3
#gamedev
December 15, 2024 at 9:34 AM
I've been spending the last week rewriting the entire player file to be less horrible.
I *wish* I had some nice images/videos to show for it like I do when I play with graphics and such, but all I really have right now are a bunch of commits.
maybe I could make a bunch of comparison gifs?
#gamedev
December 13, 2024 at 7:29 AM
took a ton of work, but everything is back to normal!
game used to take 800mb of memory, now it's taking 300mb!!and I set it up to be pretty easy to lower in the future, whenever I get around to that
second screenshot is the obligatory "you can barely tell anything changed" screenshot. lol.
#gamedev
November 28, 2024 at 9:23 AM
sorry for the slow updates on The Game as of late, btw. I'm reworking how the world is loaded and it's taking much much longer than I anticipated lol.
it's going very well.
#gamedev
November 27, 2024 at 3:23 AM
redid the lighting method!! it runs so much faster than the previous method, it's very cool :3. now I can tastelessly spam even more lights everywhere
#gamedev
November 19, 2024 at 5:57 PM
more concept art :3
#art #gamedev
November 18, 2024 at 3:36 PM
concept art!
November 17, 2024 at 12:29 AM
quick little graphics update: lights can be brighter than 1 now, which makes some things look a bit brighter :3
#gamedev
I've mostly been posting graphics updates because they're fun, but I've been wondering if anyone would appreciate some clips of work in progress levels?
November 15, 2024 at 8:01 PM
been working on more behind the scenes stuff that isn't worth showing lol.
I decided to treat myself and do a Post Processing. I don't like it when effects are obvious, so the tweaks I did is almost unnoticeable...
before and after. bloom, chromatic aberration, and a little crack effect :3
#gamedev
November 14, 2024 at 8:48 AM
idk why the framerate is so low while recording right now lol.
I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute?
obligatory #gamedev tag
November 12, 2024 at 8:16 PM
3/3
then I polished it. fixed the colors, tuned the wavy-ness, and gave it an outline for visibility.
it looks okay. next up, I'll add some ripples when you jump into it, and probably some bubble particles
November 6, 2024 at 11:48 AM