Pablo Delgado
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pablode.bsky.social
Pablo Delgado
@pablode.bsky.social
rendering @ chaos
Small weekend experiment: ported an LCD shader from Blender to #MaterialX (originally authored by PixlFX)
June 28, 2025 at 4:49 PM
Implemented USD point instancer primvar support in my toy renderer the last few days. Can now render this 2D Gaussian Splatting (2DGS) scene with a single mesh & MaterialX material.

(Created by Oliver Markowski with Houdini, link see below ⬇️)
March 11, 2025 at 5:55 PM
Lastly, implemented proper support for AOVs including those used for picking (primId, instanceId, elementId). (asset: standard shader ball) (4/4)
January 3, 2025 at 11:15 AM