As usual, you can find it on GitHub: github.com/pablode/usds...
GitHub - pablode/usdshadeview: usdview plugin for inspecting shading networks
usdview plugin for inspecting shading networks. Contribute to pablode/usdshadeview development by creating an account on GitHub.
github.com
October 12, 2025 at 1:36 PM
As usual, you can find it on GitHub: github.com/pablode/usds...
Source code on GitHub: github.com/pablode/cg-a...
June 28, 2025 at 4:49 PM
Source code on GitHub: github.com/pablode/cg-a...
Would be nice if 2DGS were to win the race. Much simpler to render 😛
March 11, 2025 at 5:55 PM
Would be nice if 2DGS were to win the race. Much simpler to render 😛
Lastly, implemented proper support for AOVs including those used for picking (primId, instanceId, elementId). (asset: standard shader ball) (4/4)
January 3, 2025 at 11:15 AM
Lastly, implemented proper support for AOVs including those used for picking (primId, instanceId, elementId). (asset: standard shader ball) (4/4)
To reduce the memory footprint, I first run the geometry through meshoptimizer which culls and deduplicates vertices. Next, the data is compressed with blosc. The results are quite good. Decompression only happens when a BLAS is rebuilt. (3/4)
January 3, 2025 at 11:15 AM
To reduce the memory footprint, I first run the geometry through meshoptimizer which culls and deduplicates vertices. Next, the data is compressed with blosc. The results are quite good. Decompression only happens when a BLAS is rebuilt. (3/4)
Furthermore implemented #MaterialX geompropvalues (MDL scene data), and GeomSubsets. This required quite some code rewriting, as I now store a copy of the CPU geometry data in the renderer itself. Here’s a render of stehrani3d’s MaterialEggs which make use of these features (2/4)
January 3, 2025 at 11:15 AM
Furthermore implemented #MaterialX geompropvalues (MDL scene data), and GeomSubsets. This required quite some code rewriting, as I now store a copy of the CPU geometry data in the renderer itself. Here’s a render of stehrani3d’s MaterialEggs which make use of these features (2/4)