OwenTheProgrammer
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owentheprogrammer.bsky.social
OwenTheProgrammer
@owentheprogrammer.bsky.social
Game dev / Graphics dev. All I know is math now.
im actually stupid. this can be done much simpler lol
January 11, 2026 at 7:57 AM
should add the shader compiler to your exceptions list in windows defender, and 7z / all the major unity exes
January 5, 2026 at 5:18 AM
ahh yes, the good ol Event.current.type repaint calculating layout / not allocating the region problem.
January 5, 2026 at 5:18 AM
I forgor bilinear interpolation has quadratic terms lol whoops
December 23, 2025 at 3:46 PM
seems like some fixed curve triangle thing maybe? I feel like you could form a hyperbola, but I have no clue what the equation would be
math.stackexchange.com/questions/50...
Find fixed curves of plane transformations
$T$ is a mapping, $S$ is a subset of domain of $T$, we say that $S$ is fixed by $T$ if $T(S)\subseteq S$. (If $T$ is a linear mapping, $S$ is called an invariant subspace.) The question is how to f...
math.stackexchange.com
December 23, 2025 at 3:45 PM
lines are still parallel after transformation, so bilinear interpolation would be an affine transform
December 23, 2025 at 3:21 PM
looks a lot like the same thing you'd get from a 3x3 homography matrix, which has the benefit of being stable in projection
December 23, 2025 at 3:20 PM
uhuhuuhhhhhhh next step strattera wtf hope you're good
December 2, 2025 at 5:59 AM
Probably not you, I couldn’t give a single fuck about 99% of my feed at the moment
November 22, 2025 at 7:39 AM
Actually yeah somewhat, although you might want to change the idle quit time; also excluding the main parts of unity in windows defender speeds things up as well
November 14, 2025 at 12:09 PM
we should meet up some time.
November 11, 2025 at 10:42 PM
oh yeah I completely restructured the project by the way, that link might be broken oooops
github.com/OwenTheProgr...
GitHub - OwenTheProgrammer/The-Shader-Grimoire: A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list
A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list - OwenTheProgrammer/The-Shader-Grimoire
github.com
November 9, 2025 at 9:29 AM
Can’t believe it forgot to normalize n and v as well smh
November 1, 2025 at 4:29 PM
gotta admit though, thats a goated response from vrchat head of socials lmao
October 31, 2025 at 8:11 AM
and after a quick verification, it seems to hold true
October 31, 2025 at 1:04 AM
I've been chugging away at the 3D one all day, but in the 2D solution, I may have found a property that makes things more elegant.
The first image is the actual integral (ln -> arcsinh), which is meant to handle one of the four triangle sweeps. The second image is the splitting of the unit square
October 31, 2025 at 12:51 AM