Heres all the code to encode / decode that. Versor -> rotation axis with length of the angle.
Heres all the code to encode / decode that. Versor -> rotation axis with length of the angle.
This actually might make things for latrix ever so slightly faster / easier to work with, although it does come with the prerequisite of complex analysis, since I cant preprocessor test for i^2=-1 it seems..
This actually might make things for latrix ever so slightly faster / easier to work with, although it does come with the prerequisite of complex analysis, since I cant preprocessor test for i^2=-1 it seems..
The first image is the actual integral (ln -> arcsinh), which is meant to handle one of the four triangle sweeps. The second image is the splitting of the unit square
The first image is the actual integral (ln -> arcsinh), which is meant to handle one of the four triangle sweeps. The second image is the splitting of the unit square