x.com/SELACHlMORPH...
(@selachimorpha.bsky.social on Bluesky, please go follow them)
Credit to this artist for showing me how to achieve this, just putting this up here as a means of archival and preservation just in case they choose to take it down.
x.com/SELACHlMORPH...
(@selachimorpha.bsky.social on Bluesky, please go follow them)
Credit to this artist for showing me how to achieve this, just putting this up here as a means of archival and preservation just in case they choose to take it down.
Add in some other objects and image texture planes to your liking, then once that's all done, set your camera up by selecting it, going to its data properties and setting it as "Orthographic", make sure it's properly framing your lightbox and images then Voila!
Add in some other objects and image texture planes to your liking, then once that's all done, set your camera up by selecting it, going to its data properties and setting it as "Orthographic", make sure it's properly framing your lightbox and images then Voila!
Once enabled, your image should look a little something like this in Render Preview.
To add in more lights or to have different colors, you can duplicate your lightbox, resize it appropriately on the canvas to your liking and have multiple light sources.
Once enabled, your image should look a little something like this in Render Preview.
To add in more lights or to have different colors, you can duplicate your lightbox, resize it appropriately on the canvas to your liking and have multiple light sources.
Your image might look a little something like this at first. To fix this, go to Material Properties again, scroll down until you see Settings, then have the Blend Mode be Alpha Blend.
Your image might look a little something like this at first. To fix this, go to Material Properties again, scroll down until you see Settings, then have the Blend Mode be Alpha Blend.
Once you have the dimensions for your light table set up, you can go ahead and duplicate your plane by Ctrl + C then V. Slightly raise the plane you want to be your image up on the Z axis.
Then go to Shader Editor, Press Shift + A, type in Image Texture and connect the nodes as shown:
Once you have the dimensions for your light table set up, you can go ahead and duplicate your plane by Ctrl + C then V. Slightly raise the plane you want to be your image up on the Z axis.
Then go to Shader Editor, Press Shift + A, type in Image Texture and connect the nodes as shown:
When it's all said and done, your plane should glow like pic related. This is going to be your "Light Box". Size your plane appropriately for the image using scale (S on keyboard). For example, my image is 1080 x 1920. I want my lightbox to be as large as that (or larger) for the background.
When it's all said and done, your plane should glow like pic related. This is going to be your "Light Box". Size your plane appropriately for the image using scale (S on keyboard). For example, my image is 1080 x 1920. I want my lightbox to be as large as that (or larger) for the background.
Once you've created the material, check if "Use Nodes" is enabled. This should come up as blue for you, but if it doesn't, simply click on it and enable it.
Then, go down to Emissions, and modify the strength and color to your liking. Use "Material Preview" (see: Third Image) to preview.
Once you've created the material, check if "Use Nodes" is enabled. This should come up as blue for you, but if it doesn't, simply click on it and enable it.
Then, go down to Emissions, and modify the strength and color to your liking. Use "Material Preview" (see: Third Image) to preview.
Then, using Blender, you'll want to create your simulated lightbox worktable. Delete the cube and light, go to Add, Mesh, then Plane. Then, go to your editor tab on the right, find Material Properties (Red and Black Ball) and press "New".
This should create a new material for you.
Then, using Blender, you'll want to create your simulated lightbox worktable. Delete the cube and light, go to Add, Mesh, then Plane. Then, go to your editor tab on the right, find Material Properties (Red and Black Ball) and press "New".
This should create a new material for you.
In order to simulate this, create your image with a transparent background/element. This can include light passing through a character or object, for basic special effect.
I'll be using this image as an example; the whited out parts are the parts I'll be making transparent.
In order to simulate this, create your image with a transparent background/element. This can include light passing through a character or object, for basic special effect.
I'll be using this image as an example; the whited out parts are the parts I'll be making transparent.