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orels1.bsky.social
orels1
@orels1.bsky.social
Making the world better, one texel at a time

Vancouver

#gamedev #shaders #unity3d
My favorite hard surface reference ~book~ game that I lost hope of seriously playing at this point. Incredible art tho
November 23, 2025 at 6:35 AM
I used to have a platinum membership for a long time, but then the big corporate sponsors came in and the individual contributions became like 10-15% of the total amount - it felt pretty pointless
Seems like its at least 30% individuals now, so I guess its time to come back
November 18, 2025 at 7:35 PM
Apparently they had it at gamescom too? Look at this thing!
November 7, 2025 at 8:50 PM
So jealous people who went to TGS got to try a physical controller for this one
I just want it to be out already….
November 7, 2025 at 8:47 PM
Usually ratios like these means that they’re running this video as an ad, since that still counts as a play
November 4, 2025 at 4:50 AM
Surprised, and sad honestly. Wasn't a thing just last year at Machine Girl's show
October 15, 2025 at 3:23 AM
literally got that 2 hours ago 😐
October 13, 2025 at 12:44 AM
I feel like FBC Firebreak is almost a perfect parallel to the Alan Wake American Nightmare back in the day. Releasing something that missed its original audience quite a bit
October 11, 2025 at 2:47 AM
The "affected by sub-d part" essentially results in you being able to "sharpen" the edge without adding too many control loops. Also helps if you want some face to have perfectly sharp edges that dont get deformed by subdivision at all
October 6, 2025 at 6:56 PM
Edge bevel weight: controls how much the bevel modifier set to "Weight" mode will affect that edge
Edge crease: controls how much that edge will be affected by Sub-D, at 1 - it will be unaffected by sub-d at all
Mark Sharp: splits the vertex normals along the edge, preventing interpolation across it
October 6, 2025 at 6:54 PM
Honestly if not for vrchat friends creating a proper mental 3rd place for me - idk if i would've survived the pandemic isolation days, and the current.. everything
October 5, 2025 at 2:27 AM
Unfortunately the banning issue still applies to mastodon quite a bit. Lots of servers ban anyone from single-user instances (e.g. running on your home server/ media PC) automatically so nobody can see your posts. But its at least not a single switch like on bsky
October 5, 2025 at 2:17 AM
I still read mastodon.gamedev.place quite a bit, its definitely heavier on the technical side, though
Gamedev Mastodon
Mastodon server focused on game development and related topics.
mastodon.gamedev.place
October 5, 2025 at 2:13 AM
Ended up buying individual tracks on iTunes: remembered that you can just buy individual real files if you go to the actual iTunes Store instead of Apple Music.
Will need to revive my beatport account for the future tho
October 4, 2025 at 12:02 AM
Honestly the album I listened to the most this year, alongside I Love My Computer by Ninajirachi
Ended up buying lots of music from everyone who participated
October 3, 2025 at 9:28 PM
Oh shit, you made CONSOLE. Its my fav track on Plaza vol 2 ❤️
October 3, 2025 at 8:54 PM
Whats the best way to buy your singles? None of them are on bandcamp and I've unsubscribed from streaming services, so I'd love to just be able to buy things outright.
October 3, 2025 at 7:21 PM
Maybe thats a little silly to say in a reply to this kind of post. But hey, I love your art! A while back i was consuming a lot of quake modding content, and exploring trenchbroom myself, and stumbled upon your video on Slipseer. And been stalking your art since 😅
October 3, 2025 at 8:25 AM
You know its bad when people come here and then ask everyone they meet "how can you even afford to live here"
To which everyone can only say :yeah:
October 2, 2025 at 2:42 AM
Blursed technology right here, and yeah I wish we just had a built-in skew
You can technically make your own via OnPopulateMesh but nothing that you can do out of the box 😔
October 1, 2025 at 6:57 PM