Vancouver
#gamedev #shaders #unity3d
Seems like its at least 30% individuals now, so I guess its time to come back
Seems like its at least 30% individuals now, so I guess its time to come back
I just want it to be out already….
I just want it to be out already….
Edge crease: controls how much that edge will be affected by Sub-D, at 1 - it will be unaffected by sub-d at all
Mark Sharp: splits the vertex normals along the edge, preventing interpolation across it
Edge crease: controls how much that edge will be affected by Sub-D, at 1 - it will be unaffected by sub-d at all
Mark Sharp: splits the vertex normals along the edge, preventing interpolation across it
Will need to revive my beatport account for the future tho
Will need to revive my beatport account for the future tho
Ended up buying lots of music from everyone who participated
Ended up buying lots of music from everyone who participated
To which everyone can only say :yeah:
To which everyone can only say :yeah:
You can technically make your own via OnPopulateMesh but nothing that you can do out of the box 😔
You can technically make your own via OnPopulateMesh but nothing that you can do out of the box 😔