Olle Håkansson
ollhax.bsky.social
Olle Håkansson
@ollhax.bsky.social
I make games! @gnistagames.bsky.social - working on an unannounced project. Previously: Game director for SteamWorld Heist 2, Dig 2
The slang language website has a sandbox that lets you write and run shaders that should be fully HLSL compatible, maybe that would work? shader-slang.org/slang-playgr...
Slang Playground
Interactive playground for experimenting with Slang shading language. Write, compile, and visualize shader code in real-time.
shader-slang.org
October 1, 2025 at 1:17 PM
I use 64 bit fixed point values per default for gameplay stuff in my engine. The game doesn’t need that range or precision in itself, but it avoids most intermediate overflow/precision problems. Makes it almost comfortable to use fixed point! 😅
September 4, 2025 at 5:15 AM
Haha, great! 😆
August 28, 2025 at 10:26 AM
Same! I don’t get how they do it, with chase scenes, fancy camera work and all.
April 1, 2025 at 6:39 PM
Haha 😁
February 24, 2025 at 11:02 AM
Transpiles to GLSL. Only vulkan-flavored GLSL is officially supported and that has caused a few problems, but they resolved them very quickly.
November 25, 2024 at 7:40 AM