Olle Håkansson
ollhax.bsky.social
Olle Håkansson
@ollhax.bsky.social
I make games! @gnistagames.bsky.social - working on an unannounced project. Previously: Game director for SteamWorld Heist 2, Dig 2
Pinned
Have a look at my new project!
Good morning! Here’s a little sneak-peek of the game I’m working on:
I did a video on my grass rendering, have a look! 😁
November 1, 2025 at 9:26 AM
Reposted by Olle Håkansson
Grass rendering is starting to look good! #indiedev #screenshotsaturday
October 25, 2025 at 8:41 AM
I added cloud shadow rendering to my game, very happy with the results :)
October 12, 2025 at 7:54 AM
Another cloud test, this time with stronger sunlight and a bit more bloom. Sped up like 20x to make it more visible, the movement is pretty subtle ingame.
September 27, 2025 at 2:58 PM
Reposted by Olle Håkansson
Bugs can be annoying, but at times they're something else 😁

www.youtube.com/shorts/EC3O2...
Bugs!
YouTube video by Gnista Games
www.youtube.com
September 26, 2025 at 10:03 AM
Reposted by Olle Håkansson
Hi, we’re Splendid Failures, a small indie game studio in Gothenburg, Sweden, working on our first game: A Corporate Machine.

Play as Sanitron TC-84, the world’s most overqualified cleaning robot, and explore life of the giant conglomerate Omega Global.

Follow along for updates on our progress!
September 25, 2025 at 2:01 PM
I made a video about hot reloading in my engine, have a look! 😊
September 15, 2025 at 6:36 AM
Another week, another video! Another techy one about my navigation mesh system - now doesn’t that sound exciting? 😁
September 5, 2025 at 5:48 PM
I made another video, showing more from my GPU particle system! (Video compression was tough on this one, but what can you do 🤷‍♂️)
August 31, 2025 at 3:07 PM
Reposted by Olle Håkansson
Particle trail system up and running! ✨ What should I use this effect for? #screenshotsaturday #gamedev #indiegame
August 9, 2025 at 2:49 PM
Reposted by Olle Håkansson
And it’s a wrap! Närcon was amazing, seeing people have so much fun with my game even at this early stage was a huge confidence boost 😄 I want to thank everyone who tried the game and gave feedback, hope I’ll see you next year! #närcon #naercon
July 27, 2025 at 7:32 AM
Heading to Närcon🇸🇪 to show off my game! I'll be there on the 25:th and 26:th. Sneak-peek here: bsky.app/profile/ollh...

#närcon #närcon2025
Have a look at my new project!
Good morning! Here’s a little sneak-peek of the game I’m working on:
July 24, 2025 at 7:44 AM
Have a look at my new project!
Good morning! Here’s a little sneak-peek of the game I’m working on:
July 15, 2025 at 3:52 PM
Reposted by Olle Håkansson
Good morning! Here’s a little sneak-peek of the game I’m working on:
July 15, 2025 at 8:18 AM
Reposted by Olle Håkansson
Staggeringly generous and deeply accurate review of SteamWorld Heist II that does justice to the ground-breaking, envelope-pushing triumph of creativity and craft that this game truly is:
thebesties.substack.com/p/a-heist-ga...
The Besties nailed it!
A heist game starring robot pirates? Yes, please!
Plus, we clean out the mailbag
thebesties.substack.com
February 1, 2025 at 9:24 PM
I just started using Slang for my C# OpenGL renderer, some hitches but working well overall. I don’t miss GLSL one bit 🥲
The Khronos Group (OpenGL, WebGPU, Vulkan, etc.) just announced a new project:
Slang
Slang is a "new" shader language developed over the last 15 years at NVIDIA. It's the "one shader language to rule them all".
gamefromscratch.com/khronos-grou...
#gamedev #indiedev
Khronos Group Launch Slang Shader Language – GameFromScratch.com
The Khronos Group, the consortium behind Vulkan, OpenGL, WebGPU and more just announced the NVIDIA developed Slang Shader language project.
gamefromscratch.com
November 22, 2024 at 8:21 AM