personal website: nmwsharp.com
You could definitely use another frame field, and you'd get "log maps" warped along that field.
You could definitely use another frame field, and you'd get "log maps" warped along that field.
📗 Paper: www.yousufsoliman.com/projects/dow...
🔬 Code (C++ library): geometry-central.net/surface/algo...
🐍 Code (python bindings): github.com/nmwsharp/pot...
(point cloud code not available yet, let us know if you're interested!)
📗 Paper: www.yousufsoliman.com/projects/dow...
🔬 Code (C++ library): geometry-central.net/surface/algo...
🐍 Code (python bindings): github.com/nmwsharp/pot...
(point cloud code not available yet, let us know if you're interested!)
The big new idea is to rotate **and translate** vectors, by working homogenous coordinates.
The big new idea is to rotate **and translate** vectors, by working homogenous coordinates.
When we looked around we found mannnnnny various "coarse-to-fine" like schemes appearing in the context of particular problems or architectures. As you say, what most excited us here is having simple+general option.
When we looked around we found mannnnnny various "coarse-to-fine" like schemes appearing in the context of particular problems or architectures. As you say, what most excited us here is having simple+general option.
There are some very cool projects doing related things in that setting:
- ubc-vision.github.io/3dgs-mcmc/
- diglib.eg.org/items/b8ace7...
There are some very cool projects doing related things in that setting:
- ubc-vision.github.io/3dgs-mcmc/
- diglib.eg.org/items/b8ace7...
arxiv: arxiv.org/abs/2505.20473
code: github.com/iszihan/stoc...
Kudos go to Selena Ling who is the lead author of this work, during her internship with us at NVIDIA. Reach out to Selena or myself if you have any questions!
arxiv: arxiv.org/abs/2505.20473
code: github.com/iszihan/stoc...
Kudos go to Selena Ling who is the lead author of this work, during her internship with us at NVIDIA. Reach out to Selena or myself if you have any questions!