personal website: nmwsharp.com
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
🌐Project: research.nvidia.com/labs/sil/pro...
📜Paper: arxiv.org/abs/2510.22975
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
🌐Project: research.nvidia.com/labs/sil/pro...
📜Paper: arxiv.org/abs/2510.22975
nvidia.eightfold.ai/careers/job/... (not limited to Canada-only)
nvidia.eightfold.ai/careers/job/... (not limited to Canada-only)
I was super lucky to work with Yousuf on this one, he's truly the mastermind behind it all!
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
I was super lucky to work with Yousuf on this one, he's truly the mastermind behind it all!
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
docs.google.com/document/d/1...
docs.google.com/document/d/1...
“Uniform Sampling of Surfaces by Casting Rays” w/ @abhishekmadan.bsky.social @nmwsharp.bsky.social and Alec Jacobson
I was honestly surprised by this result: classic Barnes-Hut already builds a good spatial hierarchy for approximating kernel summations, but you can do even better by adding some stochastic sampling, for significant speedups on the GPU @ matching average error.
I was honestly surprised by this result: classic Barnes-Hut already builds a good spatial hierarchy for approximating kernel summations, but you can do even better by adding some stochastic sampling, for significant speedups on the GPU @ matching average error.
“Stochastic Preconditioning for Neural Field Optimization” by Selena Ling, Merlin Nimier-David, Alec Jacobson, & me.
“Stochastic Preconditioning for Neural Field Optimization” by Selena Ling, Merlin Nimier-David, Alec Jacobson, & me.
What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).
Or make fair dice in any shape—e.g., dragons rather than cubes?
That's exactly what we do! 1/n
What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).
Or make fair dice in any shape—e.g., dragons rather than cubes?
That's exactly what we do! 1/n
The deadline is in ~10 days. Consider submitting your work, I'm planning to submit!
sgp2025.my.canva.site/submit-page-...
The deadline is in ~10 days. Consider submitting your work, I'm planning to submit!
sgp2025.my.canva.site/submit-page-...
I like geometry research, useful code, pierogies [sic], triangles, outdoorsy life, etc. I mainly post about research/software, but glad to chat about anything.
I like geometry research, useful code, pierogies [sic], triangles, outdoorsy life, etc. I mainly post about research/software, but glad to chat about anything.