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Made Mage Recall, a short gameboy-colour style adventure
Available for contract work: [email protected]
I also plan to write up a post-mortem about development soon.
I also plan to write up a post-mortem about development soon.
Compartmentalising development has helped that.
Compartmentalising development has helped that.
Smaller scope is one thing, but that just sets a lower threshold of completion. Having an effective development strategy is underepresented in standard "gamedev advice".
Smaller scope is one thing, but that just sets a lower threshold of completion. Having an effective development strategy is underepresented in standard "gamedev advice".
Aside from gamejams, I never finished.
Which naturally got demotivating as I went through that cycle many times.
Aside from gamejams, I never finished.
Which naturally got demotivating as I went through that cycle many times.