nion✨
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nion.bsky.social
nion✨
@nion.bsky.social
Gamedev and Writing type creature
🏳️‍⚧️
Made Mage Recall, a short gameboy-colour style adventure

Available for contract work: [email protected]
To cope, sometimes I like to pretend whatever I'm making is just a little baby prequel to the big one tee hee
November 13, 2025 at 3:54 AM
10/10 vibes
November 7, 2025 at 4:47 AM
Thankyou! <3
November 2, 2025 at 12:54 AM
*dies from writing too much dialogue*
November 1, 2025 at 3:11 PM
A guide is in the works for if you get stuck, but feel free to ask for help :)

I also plan to write up a post-mortem about development soon.
November 1, 2025 at 2:29 PM
Laying down is an important part of game dev
October 16, 2025 at 1:53 AM
That's one of the main influences :D
October 11, 2025 at 6:42 AM
October 11, 2025 at 6:13 AM
Honestly yeah
October 9, 2025 at 8:06 AM
Depends on the individual certainly. But for people like me - somewhat haunted by the stories they want to tell - I see it a lot. The project suffocates under its own weight when the artist can't see it grow and move toward their motivating idea/s.
Compartmentalising development has helped that.
October 9, 2025 at 6:21 AM
It took a good bit of life happening to understand it wasn't a sustainable way to make anything.

Smaller scope is one thing, but that just sets a lower threshold of completion. Having an effective development strategy is underepresented in standard "gamedev advice".
October 9, 2025 at 6:21 AM
Which meant I would polish and recreate what little game I'd made over and over, a collection of mechanics and visuals that only ever looked like a game, without ever actually being one.
Aside from gamejams, I never finished.
Which naturally got demotivating as I went through that cycle many times.
October 9, 2025 at 6:21 AM
Previously, I got lost in the grind of making content linearly, such that it felt like I was spinning my wheels. I'd make a system or resource that I'd end up inserting wherever I could find a place for it. Just to justify the time I'd spent on it.
October 9, 2025 at 6:21 AM