Nils Koster
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nilskoster.bsky.social
Nils Koster
@nilskoster.bsky.social
Designer, game-artist, dev, I build prototypes, procedural animation, UX-, IxD- & game design. Making #deadRDY - A survival horror game for kids. Designer/developer on #OutOfWords
Reposted by Nils Koster
July 22, 2025 at 5:13 AM
My Ghibli #風の谷のナウシカ character that I myself generated in blender and unity
March 30, 2025 at 12:07 AM
Reposted by Nils Koster
🐰 Everybody! 🌕

I'm glad to announce that 'The Girl Who Kicked a Rabbit' is officially out!

In this snappy, turn-based puzzle/strategy game, you'll play as Lumi as she fights an army of demon bunnies

🎊 Cute bunnies
🐳 Exciting music
🍥 Tactical puzzle-battles!

store.steampowered.com/app/2427130/...
The Girl Who Kicked a Rabbit on Steam
One little girl vs 1,000 demon bunnies in this turn-based puzzle/action game. Kill cute enemies, collect loot, and build devastating new spells. Then do it all over again.
store.steampowered.com
February 28, 2025 at 10:45 PM
What's up #gamedev?! I need to make a list of items that the player can sell in my zombie game.

It's hard to come up with ideas. These are the ones I have made, but I need MOOOAAAR! Please help!
February 13, 2025 at 10:30 PM
Reposted by Nils Koster
And so it was decided to build a bunker on the island to prevent bunkers from being built on the island.
January 19, 2025 at 4:01 PM
Another low poly model
December 1, 2024 at 2:23 PM
Modelling skills peaking right now
November 30, 2024 at 11:29 PM
Reposted by Nils Koster
Someone called my procedural city project an asset flip so I made a video detailing the 3D geometry I use to generate it. youtu.be/sCnJ9tArbYQ

#gamedev #indiegame #unrealengine
The Building Blocks of My Procedural City
YouTube video by Vuntra City
youtu.be
November 6, 2024 at 3:43 PM
Reposted by Nils Koster
tiny terrors 9-12
October 29, 2024 at 1:55 AM
Reposted by Nils Koster
The OG skull lad.
September 4, 2024 at 12:06 PM
Dead RDY is my WIP game and it has procedurally animated zombies #gamedev
September 16, 2024 at 9:17 AM
Oh oh now I have to upload a decade worth of videos starting with this procedurally animated ohmu unity scene. #nausicaa #風の谷のナウシカ
September 13, 2024 at 10:55 AM
What’s up Bluesky? I’m looking for more #gamedev mutuals to follow and I wouldn’t mind a few more followers myself.

Make yourself known if you want
August 31, 2024 at 5:22 PM
Been looking at this guy for ages. I think we're in a relationship
April 19, 2024 at 11:49 AM
Just a random late #screenshotsaturday from #DeadRDY
February 10, 2024 at 11:59 PM
Almost couldn’t fit on the paper. Supposed to a Shin Godzilla stage 2, but I didn’t use any reference.
January 26, 2024 at 5:15 PM
Reposted by Nils Koster
Would any helpful game developers here be interested in rallying around a # or icon to filter when we post gamedev advice or pertinent commentary?
It could be 🎮 or 👾 for example and I’m happy to make the feed - I just need allies in this!

Please share this around so we can gain some traction 🙏
January 2, 2024 at 12:34 PM
Tried to do some silhouette style zilla. Sure uses a lot of ink though. I’d really like to refine this technique. Any artist recommendations?
December 26, 2023 at 4:18 PM
December 23, 2023 at 11:32 PM
Ghastly low poly tree. From concept to finished model
December 19, 2023 at 9:50 PM
Starting to enjoy rigging. Not ready anything too complex yet, but as long as the shoe and laces deform well I'm Happy!
November 4, 2023 at 8:51 PM