Console players are mad they have to pay for a "free on mobile" game, even though they get more functionality by default
Console players are mad they have to pay for a "free on mobile" game, even though they get more functionality by default
If I had to pay for a full cup in 3 installments of $2, I'd be paying the same amount but now I'm less happy
If I had to pay for a full cup in 3 installments of $2, I'd be paying the same amount but now I'm less happy
Not to mention the psychological effect of presenting it as a free game, but locking standard functionality (unlimited) unless you pay
Not to mention the psychological effect of presenting it as a free game, but locking standard functionality (unlimited) unless you pay
I just find it interesting overall that Pokemon has to mix and match these monetization strategies in today's market
I just find it interesting overall that Pokemon has to mix and match these monetization strategies in today's market
I say all this with the caveat that in 2025, I don't think you can fund a big puzzle game with more updates for a one-time $35; devs are expensive and it's a smaller audience
I say all this with the caveat that in 2025, I don't think you can fund a big puzzle game with more updates for a one-time $35; devs are expensive and it's a smaller audience