Nathan Leigh
@nathanleigh.bsky.social
composer, animator, programmer, co-artistic director of cirqueSaw
creator of remote immersive and interactive experiences POV: You Are An AI Achieving Consciousness, Void Main, and labRats
www.nathanleigh.net
www.cirquesaw.com
creator of remote immersive and interactive experiences POV: You Are An AI Achieving Consciousness, Void Main, and labRats
www.nathanleigh.net
www.cirquesaw.com
my cat Commodore Welcome started purring REALLY loudly when @themountaingoats.bsky.social came on and just sat in front of the speakers and listened for the whole song. I always knew she had impeccable taste.
October 22, 2025 at 1:34 PM
my cat Commodore Welcome started purring REALLY loudly when @themountaingoats.bsky.social came on and just sat in front of the speakers and listened for the whole song. I always knew she had impeccable taste.
I'm trying to decide today how many different actions in my game get a unique animation before I go any further. 8 frame cycles for every angle of every verb is a lot for a solo animator / dev / composer to pull off on a $0 budget passion project.
March 9, 2025 at 3:45 PM
I'm trying to decide today how many different actions in my game get a unique animation before I go any further. 8 frame cycles for every angle of every verb is a lot for a solo animator / dev / composer to pull off on a $0 budget passion project.
the hardest thing about cirqueSaw's work is explaining what actually happens in each piece. So we made our first ever trailer yesterday! I'm pretty happy with how it came out! (also it's surprisingly fun to compose epic trailer music!)
January 22, 2025 at 4:27 PM
the hardest thing about cirqueSaw's work is explaining what actually happens in each piece. So we made our first ever trailer yesterday! I'm pretty happy with how it came out! (also it's surprisingly fun to compose epic trailer music!)
it took 2 years from concept to execution to get to a first take of this 10 second clip for my debut stop motion feature, but I'm really happy with how it looks so far. No green screen. No CGI. Everything you see was captured frame by frame in camera with no editing or post-processing.
December 14, 2024 at 3:38 PM
it took 2 years from concept to execution to get to a first take of this 10 second clip for my debut stop motion feature, but I'm really happy with how it looks so far. No green screen. No CGI. Everything you see was captured frame by frame in camera with no editing or post-processing.