MyroP
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myrodev.bsky.social
MyroP
@myrodev.bsky.social
33 yo dude creating and exploring worlds on VRChat.
I am mostly posting about WIP stuff, Unity and world recommendations.
(1/5) UV TILE DISCARD

UV Tile Discard is a really interesting feature supported by Poiyomi, LilToon, etc. It lets you toggle parts of a mesh on and off without needing to use blend shapes or multiple Skinned Mesh Renderers (SMRs), great for performance ranking!

#VRChat
November 25, 2025 at 7:04 PM
Inspired by the VRChat world "讐復を能える for VRChat" (by yu_nakaito) that features a system that plays an Audio source through the VRChat camera, I tried to do something similar for fun.

The second part shows that the audio source is attached to the lens, not the actual camera screen.
November 15, 2025 at 3:01 PM
That's not an animation, just Unity physics, I'm pretty impressed how well it works #VRChat
November 3, 2025 at 8:26 PM
(1/2) Using Ikeiwa's LV Volumetric fog shader and RedSim's "Point Light Volume" component, I was able to simulate a fan casting shadows in some fog.

#VRChat
October 27, 2025 at 10:22 PM
World PhysBones just got released in open beta (SDK 3.9.1) !
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
October 24, 2025 at 8:58 PM
(4/5) About last point : careful with avatars hiding stuff you'd rather keep private:
- "X-ray" shaders can hide high-render-queue mats. Would suck to get reported just because someone in the instance used that shader....
- Also not everyone shows your avatar=>anims won't init your avatar properly.
October 18, 2025 at 3:38 PM
(3/5) DRAWBACKS:
- Skybox trails: The skybox doesn't refresh behind low-render-queue transparent materials, leaving visible trails. If a world has bloom, emissive materials may turn into flashbang.
- X-ray effect: Any object with a higher render queue won't render behind that transparent material.
October 18, 2025 at 3:37 PM
I just published a new version of the glass shader, it now supports :
- LTCGI
- Scrolling normals
- Chromatic aberration

I also fixed some minor issues.
#VRChat

github.com/MyroG/MyroP-...
October 14, 2025 at 8:40 PM
I released on my GitHub a new shader : Frosted Glass.
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.

You can download it here :
github.com/MyroG/MyroP-...
#VRChat
October 12, 2025 at 1:47 PM