I am mostly posting about WIP stuff, Unity and world recommendations.
UV Tile Discard is a really interesting feature supported by Poiyomi, LilToon, etc. It lets you toggle parts of a mesh on and off without needing to use blend shapes or multiple Skinned Mesh Renderers (SMRs), great for performance ranking!
#VRChat
UV Tile Discard is a really interesting feature supported by Poiyomi, LilToon, etc. It lets you toggle parts of a mesh on and off without needing to use blend shapes or multiple Skinned Mesh Renderers (SMRs), great for performance ranking!
#VRChat
The second part shows that the audio source is attached to the lens, not the actual camera screen.
The second part shows that the audio source is attached to the lens, not the actual camera screen.
#VRChat
#VRChat
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
- "X-ray" shaders can hide high-render-queue mats. Would suck to get reported just because someone in the instance used that shader....
- Also not everyone shows your avatar=>anims won't init your avatar properly.
- "X-ray" shaders can hide high-render-queue mats. Would suck to get reported just because someone in the instance used that shader....
- Also not everyone shows your avatar=>anims won't init your avatar properly.
- Skybox trails: The skybox doesn't refresh behind low-render-queue transparent materials, leaving visible trails. If a world has bloom, emissive materials may turn into flashbang.
- X-ray effect: Any object with a higher render queue won't render behind that transparent material.
- Skybox trails: The skybox doesn't refresh behind low-render-queue transparent materials, leaving visible trails. If a world has bloom, emissive materials may turn into flashbang.
- X-ray effect: Any object with a higher render queue won't render behind that transparent material.
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat