Glenn Wilson (Mykre)
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mykre.bsky.social
Glenn Wilson (Mykre)
@mykre.bsky.social
Indi Game Developer ( #unreal, #unrealengine, #godot, #godotengine, #unity, #blender, #blender3d) and Photographer. #indiegamedev, #indiegame, #gamedev

https://linktr.ee/mykre
Been working on a character for a game, Don't know what the game will be like yet (Have a small Idea), just starting here. Almost fully modeled and rigged for animations. The model and rig have all been done from scratch, was a great process to go through.
#godot, #blender, #indiegamedev
June 16, 2025 at 2:59 AM
Playing around with some objects for the #jigglejam, #godot, #godotengine, #indiegamedev, #gamedev, Still a bit to go..
May 23, 2025 at 6:50 AM
Been a Little while but I have finally set up the full rig and its supporting controls ready for skinning and animations. #blender #godot #godotengine #indiegamedev #gamedev #indiegame #soloindie #screenshotsaturday
May 9, 2025 at 9:52 PM
Really been enjoying setting up this rig, Still have a lot to go before i Skin and Animate it. Doing the hands and then face next. Started on another following articles, done this one manually. #blender #godot #godotengine #indiegamedev #gamedev #indiegame #soloindie
May 1, 2025 at 5:22 AM
Been going through the "Rigging isn't Scary: Manual Rigging in Blender", www.youtube.com/playlist?lis... Have got a basic rig in play with IK setup, Next stage is to weight paint and adjust topology for smooth movement. #blender #godot #godotengine #indiegamedev #gamedev #indiegame #soloindie
April 26, 2025 at 2:22 AM
Spending today and likley this weekend, learning to manually rig a character and animate in Blender. I know i can use addons But i want to do it the hard way. After that will be moving it to Godot. #blender #godot #godotengine #indiegamedev #gamedev #indiegame #soloindie
April 25, 2025 at 12:06 AM
April 15, 2025 at 4:21 AM
Melbourne Lights, Taken the other night on my trip into the city. #photography #melbourne
April 13, 2025 at 4:49 AM
Got Caustics working, #godot, #godotengine, #indiegamedev
April 7, 2025 at 4:30 AM
My ocean Floor is coming along...
#godot #godotengine #indiegamedev #LD57 #screenshotsaturday
April 6, 2025 at 3:38 AM
Working on an #LD57 entry lets see how i go. Got a sub controller going, now working on underwater environments.
#godot #godotengine
April 5, 2025 at 6:44 AM
Made progress on my Game HexaFlip3d.
mykre.itch.io/hexaflip-3d
- 37 Levels in total, all Procedurally Generated
- Accessibility for Colorblind Players
- many features coming...
#godot #godotengine #indiegamedev
March 15, 2025 at 6:19 AM
More progress as the level select screen base has been done.
#godot #godotengine #indiegamedev #indiegame
March 9, 2025 at 5:08 AM
Updating the main menu for my game project, #godot #godotengine #indiegamedev #indiegame
March 9, 2025 at 3:00 AM
Playing with a menu in #godot, need to play more with the background its still a bit bright, also the text. Built my own custom controls for the sliders. #godotengine #indiegamedev
February 26, 2025 at 9:58 PM
Spent the day putting together an Icon for my new game.. #godot #godotengine #indiegamedev #pixelart
February 24, 2025 at 11:12 AM
Working on some proc generated terrain in #godot, #GodotEngine, can generate any map size. Original base was a c# version converted to gdscript. #IndieGameDev
February 8, 2025 at 7:13 AM
Spending time building the modular assets for my FPS, #godot #godotengine #indiegamedev #blender
January 31, 2025 at 6:34 AM
Making some progress on my #piratejam project. #godot, #godotengine, #gamedev, #indiegamedev, thanks @kenney for the blaster assets, saved time.
January 20, 2025 at 4:55 AM
Sunset over the Bolte, Melbourne Docklands. #photography #melbourne
December 3, 2024 at 11:54 PM
November 30, 2024 at 4:14 AM